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On report cards, these are mostly shown as letters rather than numbers. The grading scale with labels: [1] 10 (Outstanding) 9 (Very good) 8 (Good) 7 (More than satisfactory) 6 (Satisfactory) 5 (Almost satisfactory) 4 (Unsatisfactory) 3 (Very unsatisfactory) 2 (Poor) 1 (Very poor) The lowest pass mark is decided upon by the educational institute.
The top grade, A, is given here for performance that exceeds the mean by more than 1.5 standard deviations, a B for performance between 0.5 and 1.5 standard deviations above the mean, and so on. [17] Regardless of the absolute performance of the students, the best score in the group receives a top grade and the worst score receives a failing grade.
Satisficing is a decision-making strategy or cognitive heuristic that entails searching through the available alternatives until an acceptability threshold is met, without necessarily maximizing any specific objective. [1]
By July 2020, more than 1.3 million copies had been sold, [22] while reaching 5.5 million sales by January 2024. [2] Based on data collected by Simon Carless in mid-2021, Satisfactory had made at least US$11.5 million in revenue, surpassing the amount that Epic Games had assured as a minimum payout to Coffee Stain. [23]
Other terms used include grave, extremely critical, critical but stable, serious but stable, guarded, [3] and satisfactory. The American Hospital Association has advised doctors not to use the word "stable" either as a condition or in conjunction with another condition, especially one that is critical, as it inherently implies unpredictability ...
C2 Proficiency (previously known as the Certificate of Proficiency in English (CPE) and Cambridge English: Proficiency) was first introduced in 1913 ‘for Foreign Students who desire a satisfactory proof of their knowledge of the language with a view to teaching it in foreign schools.’ [2]
Satisfactory, a 2019 factory simulation video game; Satisfiability, a property pertaining to mathematical formulas; Satisfy (disambiguation) All pages with titles beginning with Satisfaction; All pages with titles containing Satisfaction
Having more money is not directly correlated to more happiness. It has also been found that the amount of money we have is more correlated with satisfaction than the amount of money we make. Saving money and using it on valuable experiences has been found to be better than spending on material items. [57]