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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]

  3. Digital literacy - Wikipedia

    en.wikipedia.org/wiki/Digital_literacy

    As of 2008, more technology has been integrated into the classroom. The issue with digital literacy is that students have access to the internet at home, which is equivalent to what they interact with in class. Some students only have access while at school and in a library. They aren't getting enough or the same quality of the digital experience.

  4. Language immersion - Wikipedia

    en.wikipedia.org/wiki/Language_immersion

    Early immersion: Students start learning their second language at the age of 5 or 6. Middle immersion: Students start learning their second language at the age of around 9 or 10. Late immersion: Students start learning their second language after the age of 11. [6] The stages of immersion can also be divided into:

  5. Duolingo - Wikipedia

    en.wikipedia.org/wiki/Duolingo

    Duolingo Inc. [b] is an American educational technology company that produces learning apps and provides language certification.Duolingo offers courses on 43 languages, [5] ranging from English, French, and Spanish to less commonly studied languages such as Welsh, Irish, and Navajo, and even constructed languages such as Klingon. [6]

  6. National University of Distance Education - Wikipedia

    en.wikipedia.org/wiki/National_University_of...

    In 2012 the Spanish newspaper El País featured an article about the launch of UNX, an online platform for teaching entrepreneurship through building mobile apps with App Inventor. UNED is a collaborating partner in this project, along with the Massachusetts Institute of Technology Center for Mobile Learning. The UNX online courses are intended ...

  7. Motivation in second-language learning - Wikipedia

    en.wikipedia.org/wiki/Motivation_in_second...

    The models of the process-oriented period explore the short-term and long-term changes in the individuals’ motivation as they learn L2. This approach views motivation as a dynamic factor which fluctuates within a class period, a year, and a lifetime. [3] Models from this period include the process model and the motivational self-system.

  8. Language education by region - Wikipedia

    en.wikipedia.org/wiki/Language_education_by_region

    So now if you want to learn any foreign language you have to join language institute. In India there are many online courses to learn foreign languages. One of the famous foreign language in India is Russian. You can easily learn to speak Russian. [22] With NEP Indian Education System is targeting students to learn technology knowledge.

  9. Spanish for Everyone! - Wikipedia

    en.wikipedia.org/wiki/Spanish_for_Everyone!

    Spanish for Everyone! is a 2007 language-learning Nintendo DS video game published by Activision.It was created and developed by an independent company, Humagade. It gained notoriety when its cutscenes, which contain subliminal stereotypical messages, were released on YouTube.