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Grand Theft Auto: San Andreas is a 2004 action-adventure game developed by Rockstar North and published by Rockstar Games.It is the fifth main game in the Grand Theft Auto series, following 2002's Grand Theft Auto: Vice City, and the seventh entry overall.
In November, Grand Theft Auto: San Andreas – Special Edition was released for PlayStation 2 without "Hot Coffee". [31] Outside of the US, Rockstar Games released an edited version of the game in September 2015, which received an MA15+ rating in Australia.
Grand Theft Auto: The Trilogy – The Definitive Edition was developed by Grove Street Games [a] and published by Rockstar Games. [17] Under its former name War Drum Studios, Grove Street Games previously developed mobile versions of the trilogy, as well as the PlayStation 3 and Xbox 360 versions of San Andreas.
Grand Theft Auto Double Pack was released in 2003 for the PlayStation 2 and Xbox, and includes both Grand Theft Auto III and Vice City. [34] Grand Theft Auto: The Trilogy is a compilation of III, Vice City, and San Andreas, and was first released in 2005 for the Xbox. [35]
Grand Theft Auto Online is an online multiplayer action-adventure game developed by Rockstar North and published by Rockstar Games.It was released on 1 October 2013 for PlayStation 3 and Xbox 360, [N 1] 18 November 2014 for PlayStation 4 and Xbox One, 14 April 2015 for Windows, and 15 March 2022 for PlayStation 5 and Xbox Series X/S.
PlayStation 2: May 4, 2004: Rockstar San Diego [45] Xbox: Grand Theft Auto Advance: Game Boy Advance: October 26, 2004: Digital Eclipse [46] Grand Theft Auto: San Andreas: PlayStation 2: Rockstar North [47] Windows: June 7, 2005 [48] Xbox: macOS: November 12, 2010: TransGaming [21] iOS: December 12, 2013: War Drum Studios [49] Android: January ...
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The code is also known as the "Contra Code" and "30 Lives Code", since the code provided the player 30 extra lives in Contra. The code has been used to help novice players progress through the game. [10] [12] The Konami Code was created by Kazuhisa Hashimoto, who was developing the home port of the 1985 arcade game Gradius for the NES.