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Default VGA 256-color palette. Mode 13h is the standard 256-color mode on VGA graphics hardware introduced in 1987 with the IBM PS/2. It has a resolution of 320 × 200 pixels. [1] It was used in computer games and art/animation software of the late 1980s and early to mid-1990s. [citation needed] "13h" refers to the number of the mode in the VGA ...
This is a list of software palettes used by computers. Systems that use a 4-bit or 8-bit pixel depth can display up to 16 or 256 colors simultaneously. Many personal computers in the early 1990s displayed at most 256 different colors, freely selected by software (either by the user or by a program) from their wider hardware's RGB color palette.
The other video modes are similar to the GBA, but feature some enhancements. For example, the DS provides a number of 16 extended 256 color palettes for backgrounds as well as sprites on each of the two screens, allowing for a total of 8192 colors per frame (the practical number may be less due to some of the colors being considered transparent).
The 256-color mode proved most popular for gaming. 256-color VGA games ran fine on MCGA as long as they stuck to the basic 320 × 200 256-color mode and didn't attempt to use VGA-specific features such as multiple screen pages.
HAM mode restricted by only being able to change one color channel (red, green or blue) per pixel. Apple IIgs (1986) Super High Res 4-, 8-, 16- and 256-color graphic modes, from 4096 (4 bits of each of red, green, and blue), with some palette choice restrictions in 80-column modes. MCGA and VGA for IBM PC/AT (1987)
On the MSX2 screen mode 8 is a high-resolution 256×212-pixel mode with an 8-bit color depth, giving a palette of 256 colors (Fixed RGB mode of the Yamaha V9938 video chip). [24] From the MSB to LSB, there are three green bits, three red bits, and two blue bits.
A 2-bit indexed color image. The color of each pixel is represented by a number; each number (the index) corresponds to a color in the color table (the palette).. In computing, indexed color is a technique to manage digital images' colors in a limited fashion, in order to save computer memory and file storage, while speeding up display refresh and file transfers.
A well-programmed "sliced"-palette mode could prove to be more useful than HAM8, with up to 256 unique colors per line - enough to directly define a distinct color for each pixel if a 256-pixel-wide video mode was defined, and in higher resolutions even a single 256-color palette for the entire screen, let alone each line, allowed much more ...