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In computer science and information theory, a Huffman code is a particular type of optimal prefix code that is commonly used for lossless data compression.The process of finding or using such a code is Huffman coding, an algorithm developed by David A. Huffman while he was a Sc.D. student at MIT, and published in the 1952 paper "A Method for the Construction of Minimum-Redundancy Codes".
The optimal length-limited Huffman code will encode symbol i with a bit string of length h i. The canonical Huffman code can easily be constructed by a simple bottom-up greedy method, given that the h i are known, and this can be the basis for fast data compression. [2]
Modified Huffman coding is used in fax machines to encode black-on-white images . It combines the variable-length codes of Huffman coding with the coding of repetitive data in run-length encoding . The basic Huffman coding provides a way to compress files with much repeating data, like a file containing text, where the alphabet letters are the ...
Greedy algorithms determine the minimum number of coins to give while making change. These are the steps most people would take to emulate a greedy algorithm to represent 36 cents using only coins with values {1, 5, 10, 20}. The coin of the highest value, less than the remaining change owed, is the local optimum.
To make the code a canonical Huffman code, the codes are renumbered. The bit lengths stay the same with the code book being sorted first by codeword length and secondly by alphabetical value of the letter: B = 0 A = 11 C = 101 D = 100 Each of the existing codes are replaced with a new one of the same length, using the following algorithm:
Then as the search pointer proceeds past the search window and forward, as far as the run pattern repeats in the input, the search and input pointers will be in sync and match characters until the run pattern is interrupted. Then L characters have been matched in total, L > D, and the code is [D, L, c]. Upon decoding [D, L, c], again, D = L R.
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David Albert Huffman (August 9, 1925 – October 7, 1999) was an American pioneer in computer science, known for his Huffman coding. [ 1 ] [ 2 ] He was also one of the pioneers in the field of mathematical origami .