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  2. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  3. Online learning - Wikipedia

    en.wikipedia.org/wiki/Online_learning

    Educational technology, or e-learning E-learning (theory) Distance education; Online school; Online learning in higher education; Online tutoring; Massive open online courses; Online machine learning, in computer science and statistics

  4. Learn.com - Wikipedia

    en.wikipedia.org/wiki/Learn.com

    In January 2008, Elearning! Magazine announced that their readers had voted the Learn.com LearnCenter platform as the Best LMS for 2007. [2] Elearning! Magazine voters also gave top honors to Learn.com's Information Technology (IT) and Soft Skills content libraries. [2] Learn.com LearnCenter was voted one of the Best Enterprise LMS for 2007 and ...

  5. Column: I hoped the DMV's eLearning license renewal would be ...

    www.aol.com/news/column-hoped-dmvs-elearning...

    The DMV is still working out glitches in its digital eLearning course for over-70 license renewal. 'They're not putting enough marketing and love into this,' one driver laments

  6. GCFLearnFree.org - Wikipedia

    en.wikipedia.org/wiki/GCFLearnFree.org

    GCFLearnFree.org was created in July 2000 by Goodwill Community Foundation Inc president Dennis McLain as an online training program with both English and Spanish language lessons. [2] The program was funded through revenue generated from the value of donated items to Goodwill Community Foundation (GCF).

  7. Rapid learning - Wikipedia

    en.wikipedia.org/wiki/Rapid_learning

    In contrast the aim of rapid e-learning is to build and roll out content modules within weeks. For example, while one hour of standard e-learning can take 73 [2] to 220 [3] hours to develop, a PowerPoint to e-learning conversion can be estimated to take an average of 33 hours to develop. [3] The term "rapid learning" is also sometimes used as a ...

  8. Augmented learning - Wikipedia

    en.wikipedia.org/wiki/Augmented_learning

    Augmented learning is an on-demand learning technique where the environment adapts to the learner. By providing remediation on-demand, learners can gain greater understanding of a topic while stimulating discovery and learning. [1]

  9. Transactional distance - Wikipedia

    en.wikipedia.org/wiki/Transactional_distance

    Thus, the utility of the theory is that it provides guidance to instructional designers as to how to design the course: e.g. how much structure, dialog, and autonomy to build into the course, so as to minimize transactional distances and thereby maximize learning outcomes.

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