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ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
Educational technology, or e-learning E-learning (theory) Distance education; Online school; Online learning in higher education; Online tutoring; Massive open online courses; Online machine learning, in computer science and statistics
In January 2008, Elearning! Magazine announced that their readers had voted the Learn.com LearnCenter platform as the Best LMS for 2007. [2] Elearning! Magazine voters also gave top honors to Learn.com's Information Technology (IT) and Soft Skills content libraries. [2] Learn.com LearnCenter was voted one of the Best Enterprise LMS for 2007 and ...
The DMV is still working out glitches in its digital eLearning course for over-70 license renewal. 'They're not putting enough marketing and love into this,' one driver laments
GCFLearnFree.org was created in July 2000 by Goodwill Community Foundation Inc president Dennis McLain as an online training program with both English and Spanish language lessons. [2] The program was funded through revenue generated from the value of donated items to Goodwill Community Foundation (GCF).
In contrast the aim of rapid e-learning is to build and roll out content modules within weeks. For example, while one hour of standard e-learning can take 73 [2] to 220 [3] hours to develop, a PowerPoint to e-learning conversion can be estimated to take an average of 33 hours to develop. [3] The term "rapid learning" is also sometimes used as a ...
Augmented learning is an on-demand learning technique where the environment adapts to the learner. By providing remediation on-demand, learners can gain greater understanding of a topic while stimulating discovery and learning. [1]
Thus, the utility of the theory is that it provides guidance to instructional designers as to how to design the course: e.g. how much structure, dialog, and autonomy to build into the course, so as to minimize transactional distances and thereby maximize learning outcomes.
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