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A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.
In many cases, once-distant objects or terrain would suddenly appear without warning as the camera got closer to them, an effect known as "pop-up graphics", "pop-in", or "draw in". [1] This is a hallmark of short draw distance, and still affects large, open-ended games like the Grand Theft Auto series and Second Life .
A fractal landscape being rendered using the painter's algorithm on an Amiga. The painter's algorithm (also depth-sort algorithm and priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel, row by row, or area by area basis of other Hidden-Surface Removal algorithms.
Mapping a two-dimensional texture onto a 3D model 1: 3D model without textures 2: Same model with textures. Texture mapping [1] [2] [3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color.
Later, in 1971, Goldstein and Nagel of MAGI (Mathematical Applications Group, Inc.) [9] published "3-D Visual Simulation", wherein ray tracing was used to make shaded pictures of solids. At the ray-surface intersection point found, they computed the surface normal and, knowing the position of the light source, computed the brightness of the ...
Architectural rendering, architectural illustration, or architectural visualization (often abbreviated to archviz or ArchViz) is the art of creating three-dimensional images or animations showing the attributes of a proposed architectural design.
House of Stairs is a lithograph print by the Dutch artist M. C. Escher first printed in November 1951. This print measures 47 cm × 24 cm (18 + 5 ⁄ 8 in × 9 + 3 ⁄ 8 in). It depicts the interior of a tall structure crisscrossed with stairs and doorways. A total of 46 wentelteefje (imaginary creatures created by Escher) are crawling on the ...
RenderDoc is a free and open source frame debugger that can be used to analyze single frames generated by other software programs such as games. RenderDoc can provide in-depth analysis of single frames from any application that uses Vulkan, D3D11, OpenGL & OpenGL ES, or D3D12.