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  2. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.

  3. Draw distance - Wikipedia

    en.wikipedia.org/wiki/Draw_distance

    In many cases, once-distant objects or terrain would suddenly appear without warning as the camera got closer to them, an effect known as "pop-up graphics", "pop-in", or "draw in". [1] This is a hallmark of short draw distance, and still affects large, open-ended games like the Grand Theft Auto series and Second Life .

  4. Painter's algorithm - Wikipedia

    en.wikipedia.org/wiki/Painter's_algorithm

    A fractal landscape being rendered using the painter's algorithm on an Amiga. The painter's algorithm (also depth-sort algorithm and priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel, row by row, or area by area basis of other Hidden-Surface Removal algorithms.

  5. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Mapping a two-dimensional texture onto a 3D model 1: 3D model without textures 2: Same model with textures. Texture mapping [1] [2] [3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color.

  6. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    Later, in 1971, Goldstein and Nagel of MAGI (Mathematical Applications Group, Inc.) [9] published "3-D Visual Simulation", wherein ray tracing was used to make shaded pictures of solids. At the ray-surface intersection point found, they computed the surface normal and, knowing the position of the light source, computed the brightness of the ...

  7. Architectural rendering - Wikipedia

    en.wikipedia.org/wiki/Architectural_rendering

    Architectural rendering, architectural illustration, or architectural visualization (often abbreviated to archviz or ArchViz) is the art of creating three-dimensional images or animations showing the attributes of a proposed architectural design.

  8. House of Stairs - Wikipedia

    en.wikipedia.org/wiki/House_of_Stairs

    House of Stairs is a lithograph print by the Dutch artist M. C. Escher first printed in November 1951. This print measures 47 cm × 24 cm (18 + 5 ⁄ 8 in × 9 + 3 ⁄ 8 in). It depicts the interior of a tall structure crisscrossed with stairs and doorways. A total of 46 wentelteefje (imaginary creatures created by Escher) are crawling on the ...

  9. RenderDoc - Wikipedia

    en.wikipedia.org/wiki/RenderDoc

    RenderDoc is a free and open source frame debugger that can be used to analyze single frames generated by other software programs such as games. RenderDoc can provide in-depth analysis of single frames from any application that uses Vulkan, D3D11, OpenGL & OpenGL ES, or D3D12.