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The Sound Blaster 16 WavEffects was released in 1997 as a cheaper and simpler redesign of the Sound Blaster 16. It came with Creative WaveSynth also bundled on Sound Blaster AWE64 Gold, a physical modeling software synthesizer developed by Seer Systems (led by Dave Smith), based on Sondius WaveGuide technology (developed at Stanford's CCRMA).
Most games in the mid-1990s had genuine support for the PAS cards, [1] thus the lack of Sound Blaster Pro and Sound Blaster 16 compatibility was not much of a problem. Media Vision was the original equipment manufacturer (OEM) of the Logitech SoundMan (also marketed as Pro AudioSpectrum 16 Basic) card, which was compatible with the PAS and ...
WSS 1.0a drivers were released in February 1993. They introduced single-mode DMA, supported games in MS-DOS, Ad Lib and Sound Blaster emulation. [4]WSS 2.0 drivers, released in October 1993, added support for OEM sound cards (Media Vision, Creative Labs, ESS Technology) and included an improved DOS driver (WSSXLAT.EXE) that provided Sound Blaster 16 compatibility for digital sampling. [4]
Sound Blaster Pro 2.0 and later cards for PC (including Sound Blaster 16, AdLib Gold 1000 and AWE32) Silicon-gate CMOS chip [54] [33] [63] Yamaha YMF271 (a.k.a. OPX) 1993 36 18 4 12 additional PCM channels Yamaha YMF278 (a.k.a. OPL4) 1993 36 18 4 Moonsound cartridge for MSX computer [77] Yamaha YMF292 (a.k.a. SCSP) 1994 32 32 32
Adaptec also developed generic SCSI disk and CD-ROM drivers for DOS (ASPICD.SYS and ASPIDISK.SYS). [3]: 60–61 At least a couple of other programming interfaces for SCSI device drivers competed with ASPI in the early 1990s, including CAM (Common Access Method), developed by Apple; and Layered Device Driver Architecture, developed by Microsoft.
The sound card Sound Blaster AWE32 PNP CT3990 had a Plug-and-Play ISA Bus interface chip (large square chip, mid of bottom row).. The term Legacy Plug and Play, [1] also shortened to Legacy PnP, [2] describes a series of specifications and Microsoft Windows features geared towards operating system configuration of devices, and some device IDs are assigned by UEFI Forum. [3]
VDMSound allows the user to provide custom mappings for MIDI instruments as well as for joystick buttons and axes. MIDI mappings are particularly useful when the type of MIDI device supported by a game (e.g. MT-32) is different from the type of hardware or software device actually present on the system (e.g. Microsoft GS Wavetable SW Synth.) [7]
Despite AdLib's efforts, the Gold 1000 failed to capture the market, and the company eventually went bankrupt due to cheaper alternatives such as the Creative Labs Sound Blaster 16. AdLib designed the Gold 1000 mainly in-house, as such, the Gold 1000's layout has a lot of discrete circuitry and many surface-mount components in a grid array.