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  2. Pattern recognition (psychology) - Wikipedia

    en.wikipedia.org/wiki/Pattern_recognition...

    In psychology and cognitive neuroscience, pattern recognition is a cognitive process that matches information from a stimulus with information retrieved from memory. [1]Pattern recognition occurs when information from the environment is received and entered into short-term memory, causing automatic activation of a specific content of long-term memory.

  3. Template method pattern - Wikipedia

    en.wikipedia.org/wiki/Template_method_pattern

    The template method is used in frameworks, where each implements the invariant parts of a domain's architecture, while providing hook methods for customization. This is an example of inversion of control. The template method is used for the following reasons. [3] It lets subclasses implement varying behavior (through overriding of the hook ...

  4. Structured support vector machine - Wikipedia

    en.wikipedia.org/wiki/Structured_support_vector...

    The design of this function depends very much on the application. Because the regularized risk function above is non-differentiable, it is often reformulated in terms of a quadratic program by introducing one slack variable for each sample, each representing the value of the maximum. The standard structured SVM primal formulation is given as ...

  5. Pattern recognition - Wikipedia

    en.wikipedia.org/wiki/Pattern_recognition

    Pattern recognition can be thought of in two different ways. The first concerns template matching and the second concerns feature detection. A template is a pattern used to produce items of the same proportions. The template-matching hypothesis suggests that incoming stimuli are compared with templates in the long-term memory.

  6. Kernel method - Wikipedia

    en.wikipedia.org/wiki/Kernel_method

    In machine learning, kernel machines are a class of algorithms for pattern analysis, whose best known member is the support-vector machine (SVM). These methods involve using linear classifiers to solve nonlinear problems. [1]

  7. Pandemonium architecture - Wikipedia

    en.wikipedia.org/wiki/Pandemonium_architecture

    The weight between the cognitive and feature demons can be adjusted in proportion to the difference between the correct pattern and the activation from the cognitive demons. To continue with our previous example, when we first learned the letter R, we know is composed of a curved, long straight, and a short angled line.

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  9. Blackboard (design pattern) - Wikipedia

    en.wikipedia.org/wiki/Blackboard_(design_pattern)

    In software engineering, the blackboard pattern is a behavioral design pattern [1] that provides a computational framework for the design and implementation of systems that integrate large and diverse specialized modules, and implement complex, non-deterministic control strategies.