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A submarine simulator is a video game in which the player commands a submarine. The usual form of the game is to go on a series of missions, each of which features a number of encounters where the goal is to sink surface ships and to survive counterattacks by destroyers .
Space combat game; Space trading game; Submarine simulator; ... Monster Rancher Battle Card Game; Monster Rancher Explorer; ... Silent Hunter 4: ...
Monster Hunter (モンスターハンター, Monsutā Hantā) is a Japanese media franchise centered on a series of fantasy-themed action role-playing video games that started with the game Monster Hunter for the PlayStation 2, released in 2004. Titles have been released across a variety of platforms, including personal computers, home consoles ...
Silent Hunter (video game) Silent Hunter II; Silent Hunter III; Silent Hunter 4: Wolves of the Pacific; Silent Hunter 5: Battle of the Atlantic; Silent Service (video game) Silent Service II; Silent Steel; Sqoon; SSN-21 Seawolf; Tom Clancy's SSN; Steel Diver; Sub Battle Simulator; Sub Command; Sub Culture; Sub Hunt; Sub Rebellion; Submarine ...
Uboat is a submarine simulator video game, released by Deep Water Studio and being published by PlayWay S.A. The game is inspired by the game mechanics of Fallout Shelter, XCOM, and also the movie Das Boot. Like other submarine simulation games, such as the Silent Hunter series, the player is put in command of a German U-boat during World War II.
Tom Clancy's SSN is a 1996 submarine simulator of the 688i (Improved Los Angeles-class nuclear hunter/killer submarine) released on Microsoft Windows. The player is in command of USS Cheyenne in a limited war against China over the Spratly Islands. The gameplay is limited to a 15-mission single-player campaign in which the player carries out ...
Jane's 688(i) Hunter/Killer is a 1997 submarine simulator video game, developed by Sonalysts Inc. and published by Electronic Arts and more recently by Strategy First for Windows 95 compatible operating systems. It is named after the 688 (Improved) Los Angeles class of United States submarine, and was a successor to the earlier game 688 Attack Sub.
Computer Gaming World in April 1994 said that "SubWar 2050 is a product with an identity crisis. It wants to incorporate sophisticated physical models of the type you'd expect from a true simulation, and yet it wants to have an action game's visuals and pace", citing its including thermal layers, making them "largely irrelevant" with visual-oriented combat, then only providing unsophisticated ...