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  2. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.

  3. Freestyle (software) - Wikipedia

    en.wikipedia.org/wiki/Freestyle_(software)

    Freestyle is a free, open source renderer for non-photorealistic line drawing from 3D scenes. Model ... Freestyle is integrated with Blender as of version 2.67. [2]

  4. Oblique projection - Wikipedia

    en.wikipedia.org/wiki/Oblique_projection

    Oblique drawing is also the crudest "3D" drawing method but the easiest to master. One way to draw using an oblique view is to draw the side of the object in two dimensions, i.e. flat, and then draw the other sides at an angle of 45°, but instead of drawing the sides full size they are only drawn with half the depth creating 'forced depth ...

  5. Orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Orthographic_projection

    Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.

  6. Box-drawing characters - Wikipedia

    en.wikipedia.org/wiki/Box-drawing_characters

    Box-drawing characters, also known as line-drawing characters, are a form of semigraphics widely used in text user interfaces to draw various geometric frames and boxes. These characters are characterized by being designed to be connected horizontally and/or vertically with adjacent characters, which requires proper alignment.

  7. Typeface anatomy - Wikipedia

    en.wikipedia.org/wiki/Typeface_anatomy

    During the late metal type period, many fonts (particularly in American typefounding) were issued to "common line". [12] This meant that they were made to standardised proportions, so that fonts of different typefaces could be mixed with no difficulty.

  8. Distortion (optics) - Wikipedia

    en.wikipedia.org/wiki/Distortion_(optics)

    In geometric optics, distortion is a deviation from rectilinear projection; a projection in which straight lines in a scene remain straight in an image.It is a form of optical aberration that may be distinguished from other aberrations such as spherical aberration, coma, chromatic aberration, field curvature, and astigmatism in a sense that these impact the image sharpness without changing an ...

  9. Parallel projection - Wikipedia

    en.wikipedia.org/wiki/Parallel_projection

    The ratio of the length of two line segments on a line stays unchanged. As a special case, midpoints are mapped on midpoints. The length of a line segment parallel to the projection plane remains unchanged. The length of any line segment is shortened if the projection is an orthographic one. [clarification needed]