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PVS-Studio: 2024-08-16 (7.32) No; proprietary — C, C++, C++/CLI, C++/CX, C# Java — — — — A software analysis tool. Qodana: 2023-07-23 (2023.2) No; proprietary — C# Java, Kotlin JavaScript, TypeScript VB.NET Python Go, HTML, PHP, CSS, Android, Vue.js A code quality analysis tool that uses static code analysis. RIPS: 2020-02-17 (3.4 ...
The Prototype Verification System (PVS) is a specification language integrated with support tools and an automated theorem prover, developed at the Computer Science Laboratory of SRI International in Menlo Park, California.
PVS-Studio is a proprietary static code analyzer on guard of code quality, security, and code safety supporting C, C++, C++11, C++/CLI, C++/CX, C# and Java. [2] [3] [4]PVSāStudio detects various errors typos, dead code, and potential vulnerabilities (static application security testing, or SAST), the analyzer matches warnings to the common weakness enumeration, SEI CERT coding standards, and ...
Umbra is a graphics software technology company founded 2007 in Helsinki, Finland.Umbra specializes in occlusion culling, visibility solution technology and provides middleware for video games running on Windows, Linux, iOS, PlayStation 4, Xbox One, PlayStation 3, Xbox 360, Wii U, handheld consoles, and other platforms.
PVCS Version Manager (originally named Polytron Version Control System) is a software package by Serena Software Inc., for version control of source code files.. PVCS follows the "locking" approach to concurrency control; it has no merge operator built-in (but does, nonetheless, have a separate merge command).
In 3D computer graphics, Potentially Visible Sets are used to accelerate the rendering of 3D environments. They are a form of occlusion culling, whereby a candidate set of potentially visible polygons are pre-computed, then indexed at run-time in order to quickly obtain an estimate of the visible geometry.
DX Studio is produced by Worldweaver Ltd, a company that was established in 1996 by Chris Sterling to develop PC games and high-end business GIS applications. [1] Development of DX Studio began in 2002 and the first version was released to market in 2005. Since then the user base of DX Studio has grown to around 30,000 worldwide. [2]
The 2045 Initiative has a roadmap for developing cybernetic immortality. [8] The Initiative has the goal for an avatar controlled by a "brain-computer" interface to be developed between 2015 and 2020, between 2020 and 2025 creating an autonomous life-support system for the human brain linked to a robot, between 2030 and 2035 creating a computer model of the brain and human consciousness with ...