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An Earth god or Earth goddess is a deification of the Earth associated with a figure with chthonic or terrestrial attributes. There are many different Earth goddesses and gods in many different cultures mythology. However, Earth is usually portrayed as a goddess. Earth goddesses are often associated with the chthonic deities of the underworld. [1]
Craa'Ghoran Giant: Rare stone giant offshoots created when earth elemental energy warped and twisted their ancestors. They can glide and walk right through stone like Earth Elementals and raise walls of stone from the ground with their supernatural powers. They resemble tanned, bestial and deformed versions of stone giants. Desert giant [24 ...
The results were eyeless reptilian creatures with insectoid traits and neutral evil traits. As the kythons matured, they took on varied forms. None of them were loyal to the fiends that created them. Because kythons originated on the Material Plane instead of the Abyss (or another lower plane), they are also called earth-bound demons. Kythons ...
The Inner Planes (representing planes of elemental nature, such as Water, Earth, Fire, and Air, as well as the Positive and Negative energy planes) The Ethereal Plane; The Prime Material Plane; The Astral Plane; The Outer Planes (representing alignments and the primary domains of the various deities, where their petitioners spend their afterlives)
Temple of Elemental Evil - 1st Ed. AD&D - Greyhawk (Oerth) Code TSR# Title Levels Author(s) Published Notes T1 9026: The Village of Hommlet: 1–3: Gary Gygax: 1979 T1–4 9147: The Temple of Elemental Evil: 1–8: Gary Gygax Frank Mentzer: 1985: Includes abridged T1. Ranked 4th greatest adventure of all time [1]
The legion of fictional deities in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game covers an extensive range of spheres of influence, allowing players to customize the spiritual beliefs and powers of their characters, and as well as giving Dungeon Masters a long list of gods from which to design evil temples and minions.
The Inner Planes are made up of elemental matter and forces. They consist of the Elemental Planes [1] of air, earth, fire and water, and the Energy Planes. Some descriptions also contain the Para-elemental (magma, ice, etc.) and Quasi-elemental planes (lightning, dust, etc.) linking them. [1]
Based on notions from Middle Eastern culture, [40] genies in the game are powerful elemental spirits from the Inner Planes, each of the four classical elements having its own subspecies of genie: djinn for air, dao for earth, efreet for fire. The djinn and efreet have namesakes from Arabic folklore also associated with air and fire, respectively.