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  2. The ClueFinders 3rd Grade Adventures: The Mystery of Mathra

    en.wikipedia.org/wiki/The_ClueFinders_3rd_Grade...

    A great city was built 1000 years ago in the Numerian rainforest, until a monster named Mathra invaded. After Mathra was captured, the Numerians abandoned their city and sealed the entrance and hid the two halves of the key in the far corners of the rainforest - one in the Monkey Kingdom and the latter in the Goo Lagoon.

  3. Math Curse - Wikipedia

    en.wikipedia.org/wiki/Math_Curse

    Math Curse is a children's picture book written by Jon Scieszka and illustrated by Lane Smith. Published in 1995 through Viking Press , the book tells the story of a student who is cursed by the manner in which mathematics is connected to everyday life.

  4. JumpStart Adventures 3rd Grade: Mystery Mountain - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_3rd...

    JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen ...

  5. Word problem (mathematics education) - Wikipedia

    en.wikipedia.org/wiki/Word_problem_(mathematics...

    Word problem from the Līlāvatī (12th century), with its English translation and solution. In science education, a word problem is a mathematical exercise (such as in a textbook, worksheet, or exam) where significant background information on the problem is presented in ordinary language rather than in mathematical notation.

  6. Automatic summarization - Wikipedia

    en.wikipedia.org/wiki/Automatic_summarization

    Abstractive summarization methods generate new text that did not exist in the original text. [12] This has been applied mainly for text. Abstractive methods build an internal semantic representation of the original content (often called a language model), and then use this representation to create a summary that is closer to what a human might express.

  7. Mathematical fiction - Wikipedia

    en.wikipedia.org/wiki/Mathematical_fiction

    Alex Kasman, a professor of mathematics at the College of Charleston, who maintains a database of works that could possibly be included in this genre, has a broader definition for the genre: Any work "containing mathematics or mathematicians" has been treated as mathematical fiction.

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