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Unearthed Arcana (abbreviated UA) [1] is the title shared by two hardback books published for different editions of the Dungeons & Dragons fantasy role-playing game.Both were designed as supplements to the core rulebooks, containing material that expanded upon other rules.
Page 19, Harper Runes, displays a number of runes used by Harpers to send messages to one another. Pages 20–36, The History of the Harpers, is as detailed a history of the organization as possible, stating that their origins go back to the ancient days of Myth Drannor.
The 5th edition of D&D, the most recent, was released during the second half of 2014. [13] In 2004, D&D remained the best-known, [18] and best-selling, [19] role-playing game in the US, with an estimated 20 million people having played the game and more than US$1 billion in book and equipment sales worldwide. [3]
Anglo-Saxon runes or Anglo-Frisian runes are runes that were used by the Anglo-Saxons and Medieval Frisians (collectively called Anglo-Frisians) as an alphabet in their native writing system, recording both Old English and Old Frisian (Old English: rūna, ᚱᚢᚾᚪ, "rune").
This module is listed as being intended for character levels 18 - 100. The upper end of this range is by far the highest level specified for any D&D module. The module includes a substantial section on running games with 100th level characters. The guidance rests on three principles:
The player uses the top left window to view the current location and move, and can view the status panel on the right and select from the commands along the bottom. Using these commands, the player can select from a range of actions and tasks including casting spells, switching weapons, or resting and preparing spells for the day. [6]
An Adventure Path is a series of interlinked adventures (campaign) for tabletop role-playing games which can be played in succession and lead characters to advance from lower to higher levels, through a particular path of events.
The adventure takes place on the border between the Gran March and the Kingdom of Keoland in the western Flanaess. [2] It is one of the most challenging of the early AD&D modules, featuring a mystery that leads to adventures in town, the wilderness and a dungeon. [3]