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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    The extra input lag can also make it very difficult to play certain single player games. For example, if an enemy takes a swing at the player and the player is expected to block, then by the time the player's screen shows that the enemy has commenced attacking, the enemy would have already struck and killed the player on the server.

  3. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    These tools can speed up building time compared to building without the mod as it offers functionality which the game does not have out of the box. [38] [39] [40] The mod has been featured on the Minecraft website as one of the most popular building tools, [41] been used in United States patents, [42] [43] [44] and cited in scientific papers.

  4. Engine order telegraph - Wikipedia

    en.wikipedia.org/wiki/Engine_order_telegraph

    An engine order telegraph or E.O.T., also referred to as a Chadburn, [1] is a communications device used on a ship (or submarine) for the pilot on the bridge to order engineers in the engine room to power the vessel at a certain desired speed.

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    mail.aol.com

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  6. Tool-assisted speedrun - Wikipedia

    en.wikipedia.org/wiki/Tool-assisted_speedrun

    Creating a tool-assisted speedrun is the process of finding the optimal set of inputs to fulfill a given criterion — usually completing a game as fast as possible. No limits are imposed on the tools used for this search, but the result has to be a set of timed key-presses that, when played back on the actual console, achieves the target ...

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  8. Dwarf Fortress - Wikipedia

    en.wikipedia.org/wiki/Dwarf_Fortress

    The game influenced Minecraft, which reviewers considered a more user-friendly version of Dwarf Fortress. [7] [41] [93] Adams says he is thankful for the Minecraft developers citing Dwarf Fortress because that drew more players to his game. [39] RimWorld developer Tynan Sylvester said Dwarf Fortress "amazed me because of the stories people ...

  9. Java performance - Wikipedia

    en.wikipedia.org/wiki/Java_performance

    Locking a block or an object is a time-consuming operation due to the nature of the underlying operating system-level operation involved (see concurrency control and lock granularity). As the Java library does not know which methods will be used by more than one thread, the standard library always locks blocks when needed in a multithreaded ...