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  2. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.

  3. Rule of three (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(computer...

    The rule was popularised by Martin Fowler in Refactoring [1] and attributed to Don Roberts. Duplication is considered a bad practice in programming because it makes the code harder to maintain . When the rule encoded in a replicated piece of code changes, whoever maintains the code will have to change it in all places correctly.

  4. Coding conventions - Wikipedia

    en.wikipedia.org/wiki/Coding_conventions

    [3] Hardly any software is maintained for its whole life by the original author. Code conventions improve the readability of the software, allowing engineers to understand new code more quickly and thoroughly. If you ship your source code as a product, you need to make sure it is as well packaged and clean as any other product you create.

  5. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    The code that a programmer writes should be simple. Complicated logic for achieving a simple thing should be kept to a minimum since the code might be modified by another programmer in the future. The logic one programmer implemented may not make perfect sense to another. So, always keep the code as simple as possible. [21]

  6. The Power of 10: Rules for Developing Safety-Critical Code

    en.wikipedia.org/wiki/The_Power_of_10:_Rules_for...

    The ten rules are: [1] Avoid complex flow constructs, such as goto and recursion. All loops must have fixed bounds. This prevents runaway code. Avoid heap memory allocation. Restrict functions to a single printed page. Use a minimum of two runtime assertions per function. Restrict the scope of data to the smallest possible.

  7. Rule of three (C++ programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(C++...

    The rule of three (also known as the law of the big three or the big three) is a rule of thumb in C++ (prior to C++11) that claims that if a class defines any of the following then it should probably explicitly define all three: [1] destructor; copy constructor; copy assignment operator; These three functions are special member functions. If ...

  8. Extreme programming practices - Wikipedia

    en.wikipedia.org/wiki/Extreme_Programming_Practices

    The Code Conventions for the Java Programming Language, recommended by Sun), or custom defined by the development team. Extreme Programming backers advocate code that is self-documenting to the furthest degree possible. This reduces the need for code comments, which can get out of sync with the code itself. [6]

  9. Code of practice - Wikipedia

    en.wikipedia.org/wiki/Code_of_practice

    A code of practice can be a document that complements occupational health and safety laws and regulations to provide detailed practical guidance on how to comply with legal obligations, and should be followed unless another solution with the same or better health and safety standard is in place, [1] or may be a document for the same purpose published by a self-regulating body to be followed by ...