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Sarah Louise Kerrigan, the self-styled Queen of Blades, is a character in Blizzard Entertainment's StarCraft franchise. She was created by Chris Metzen and James Phinney, and her original appearance was designed by Metzen.
[5] Conceived by Chris Metzen and James Phinney, the StarCraft series has been a commercial and critical success. The first game, StarCraft, is regarded as being highly influential in the real-time strategy genre. [6] Combined with its official expansion, Brood War, over 10 million copies of StarCraft have been sold globally. [7]
He first started creating comics at the age of twelve, but he held an interest in drawing since at least six. [2] A fan of Dungeons & Dragons, Metzen cites the Dragonlance series of novels and Star Wars as the primary inspirations for his fantasy and science fiction creations, [2] and names fantasy and comic book artists such as Walt Simonson and Keith Parkinson as his artistic inspirations.
The campaign, which focuses on Artanis as its protagonist, is a sequel to Wings of Liberty and Heart of the Swarm, and concludes the StarCraft II trilogy. [3] Blizzard launched its invite-only beta testing of the game on March 31, 2015. [4] The testing closed on November 2, 2015, [5] a week before the November 10 release date.
StarCraft II: Wings of Liberty was released in 2010, taking place four years after the end of StarCraft: Brood War.Two expansions, Heart of the Swarm and Legacy of the Void (both currently stand alone games), were planned from the beginning; the former was released in 2013 and the latter was released in 2015.
Talken Campbell described Kerrigan's transformation as "going from good girl to bad girl"; [27] many of the aspects of Kerrigan's infested character design are inspired by the Greek gorgon Medusa. [28] IGN rated Kerrigan as the fifth most memorable video game villain, [29] while readers of GameSpot put Kerrigan as the most evil video game ...
StarCraft: Brood War is the expansion pack for the military science fiction real-time strategy video game StarCraft.Released in December 1998 for Microsoft Windows and June 1999 for Mac OS, it was co-developed by Saffire and Blizzard Entertainment.
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.