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Spasim is a 32-player 3D networked space flight simulation game and first-person space shooter [1] developed by Jim Bowery for the PLATO computer network and released in March 1974. The game features four teams of eight players, each controlling a planetary system, where each player controls a spaceship in 3D space in first-person view.
Space flight simulators use flight dynamics in a free environment; this free environment lets the spacecraft move within the three-dimensional coordinate system or the x, y, and z (applicate) axis. See Lists of video games for related lists.
The game is encoded entirely in discrete electronic components, like Atari's earlier games, and unlike later computer-based arcade games; the graphics are all simple line elements with the exception of the spacecraft, which are generated based on diodes on the circuit board arranged in the shape of half of a ship to represent the shape they ...
Pioneer was used in a physical spaceship flight simulator project in 2013. [13] In 2014 Pioneer was described by PCGamer as "incredibly slick" and named among the "ten top fan remade classics you can play for free right now". [14] In 2015 a Der Standard article noted the enormous work the fans have achieved with Pioneer as Elite remake and ...
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A February 1994 survey of space war games gave it a grade of A, stating that Spaceward Ho! "drew in many non-wargamer types with the use of clever bells and whistles". [7] A 1994 survey of strategic space games set in the year 2000 and later gave the game four stars out of five, criticizing the cover art but stating that it "offers a fine 'beer ...
Artemis: Spaceship Bridge Simulator is a multiplayer co-operative spaceship simulation game created by Thomas Robertson [3] for Windows, iOS, and Android devices. [4] The game is designed to be played between three and eight players over a local area network, [5] with each player using a separate computer that provides a different spaceship bridge station, such as helm control or engineering.
Oolite is a free and open source 3D space trading and combat simulator "in the spirit of" Elite, a similar game published in the 1980s.The name is a contraction of object oriented Elite, because it was written in Objective-C, an object-oriented programming language.