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  2. Hexadecimal - Wikipedia

    en.wikipedia.org/wiki/Hexadecimal

    Hexadecimal (also known as base-16 or simply hex) is a positional numeral system that represents numbers using a radix (base) of sixteen. Unlike the decimal system representing numbers using ten symbols, hexadecimal uses sixteen distinct symbols, most often the symbols "0"–"9" to represent values 0 to 9 and "A"–"F" to represent values from ten to fifteen.

  3. Computer number format - Wikipedia

    en.wikipedia.org/wiki/Computer_number_format

    That is, the value of an octal "10" is the same as a decimal "8", an octal "20" is a decimal "16", and so on. In a hexadecimal system, there are 16 digits, 0 through 9 followed, by convention, with A through F. That is, a hexadecimal "10" is the same as a decimal "16" and a hexadecimal "20" is the same as a decimal "32".

  4. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    The base determines the fractions that can be represented; for instance, 1/5 cannot be represented exactly as a floating-point number using a binary base, but 1/5 can be represented exactly using a decimal base (0.2, or 2 × 10 −1). However, 1/3 cannot be represented exactly by either binary (0.010101...) or decimal (0.333...), but in base 3 ...

  5. Mathematical operators and symbols in Unicode - Wikipedia

    en.wikipedia.org/wiki/Mathematical_operators_and...

    𝟘 𝟙 𝟚 𝟛 𝟜 𝟝 𝟞 𝟟 U+1D7Ex 𝟠 𝟡 𝟢 𝟣 𝟤 𝟥 𝟦 𝟧 𝟨 𝟩 𝟪 𝟫 𝟬 𝟭 𝟮 𝟯 U+1D7Fx 𝟰 𝟱 𝟲 𝟳 𝟴 𝟵 𝟶 𝟷 𝟸 𝟹 𝟺 𝟻 𝟼 𝟽 𝟾 𝟿 Notes 1. ^ As of Unicode version 16.0 2. ^ Grey areas indicate non-assigned code points

  6. Decimal floating point - Wikipedia

    en.wikipedia.org/wiki/Decimal_floating_point

    Like the binary floating-point formats, the number is divided into a sign, an exponent, and a significand. Unlike binary floating-point, numbers are not necessarily normalized; values with few significant digits have multiple possible representations: 1×10 2 =0.1×10 3 =0.01×10 4, etc. When the significand is zero, the exponent can be any ...

  7. Windows Calculator - Wikipedia

    en.wikipedia.org/wiki/Windows_Calculator

    A simple arithmetic calculator was first included with Windows 1.0. [5]In Windows 3.0, a scientific mode was added, which included exponents and roots, logarithms, factorial-based functions, trigonometry (supports radian, degree and gradians angles), base conversions (2, 8, 10, 16), logic operations, statistical functions such as single variable statistics and linear regression.

  8. IEEE 754 - Wikipedia

    en.wikipedia.org/wiki/IEEE_754

    Some numbers may have several possible floating-point representations. For instance, if b = 10, and p = 7, then −12.345 can be represented by −12345×103, −123450×10 −4, and −1234500×10 −5. However, for most operations, such as arithmetic operations, the result (value) does not depend on the representation of the inputs.

  9. Half-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Half-precision_floating...

    Several earlier 16-bit floating point formats have existed including that of Hitachi's HD61810 DSP of 1982 (a 4-bit exponent and a 12-bit mantissa), [2] Thomas J. Scott's WIF of 1991 (5 exponent bits, 10 mantissa bits) [3] and the 3dfx Voodoo Graphics processor of 1995 (same as Hitachi).