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  2. Seldon's Compendium of Starcraft 2 - Wikipedia

    en.wikipedia.org/wiki/Seldon's_Compendium_of...

    FGU published Space Opera in 1980, and supported it with over twenty supplements and adventures. One of these was Seldon's Compendium of Starcraft 1 (1981). FGU published the sequel, Seldon's Compendium of Starcraft 2 in 1984, a 48-page stapled booklet written by Edward E. Simbalist and Robert N. Charrette, with illustrations by Steve Crompton.

  3. StarCraft II - Wikipedia

    en.wikipedia.org/wiki/StarCraft_II

    StarCraft II: Wings of Liberty was released in 2010, taking place four years after the end of StarCraft: Brood War.Two expansions, Heart of the Swarm and Legacy of the Void (both currently stand alone games), were planned from the beginning; the former was released in 2013 and the later was released in 2015.

  4. StarCraft II: Heart of the Swarm - Wikipedia

    en.wikipedia.org/wiki/StarCraft_II:_Heart_of_the...

    StarCraft II: Heart of the Swarm is an expansion pack to the military science fiction real-time strategy game StarCraft II: Wings of Liberty, and the second part of the StarCraft II trilogy developed by Blizzard Entertainment, with the final part being Legacy of the Void. [3] The game was released on March 12, 2013.

  5. StarCraft 2: Wings of Liberty Cheats, Tips and Trainers - AOL

    www.aol.com/news/2013-01-18-starcraft-2-cheats...

    Chances are, if you're reading this, you're either new to the wild, unforgiving (but rewarding) world of StarCraft 2. Either you fit in that category or you just plain stink at the game. While ...

  6. StarCraft (video game) - Wikipedia

    en.wikipedia.org/wiki/StarCraft_(video_game)

    A sequel, StarCraft II: Wings of Liberty, was released in July 2010, along with two expansion packs and a campaign pack between 2013 and 2016, while a remastered edition of the original and its expansion pack was released in August 2017. The original game, along with the expansion, was released for free in April 2017.

  7. Machine learning in video games - Wikipedia

    en.wikipedia.org/wiki/Machine_learning_in_video...

    StarCraft and its sequel StarCraft II are real-time strategy (RTS) video games that have become popular environments for AI research. Blizzard and DeepMind have worked together to release a public StarCraft 2 environment for AI research to be done on. [11]

  8. StarCraft II: Wings of Liberty - Wikipedia

    en.wikipedia.org/wiki/StarCraft_II:_Wings_of_Liberty

    On June 24, 2010, at a press-only Korean event, Blizzard announced that Korean players would be able to play StarCraft II for free with an active World of Warcraft subscription. In PC bangs, or other cybercafés, players can play the game by paying 500 to 1500 South Korean won (approx. $.50 to $1.50) per hour.

  9. Technology tree - Wikipedia

    en.wikipedia.org/wiki/Technology_tree

    The tech tree is the representation of all possible paths of research a player can take, up to the culmination of said sequence. A player who is engaged in research activities is said to be "teching up", "going up the tech tree", or "moving up the tech tree". Analysis of a tech tree can lead players to memorize and use specific build orders.