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  2. Nvidia RTX - Wikipedia

    en.wikipedia.org/wiki/Nvidia_RTX

    Nvidia RTX (also known as Nvidia GeForce RTX under the GeForce brand) is a professional visual computing platform created by Nvidia, primarily used in workstations for designing complex large-scale models in architecture and product design, scientific visualization, energy exploration, and film and video production, as well as being used in ...

  3. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing. Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs. It does so by providing a considerably lower-level API for the ...

  4. Video Super Resolution - Wikipedia

    en.wikipedia.org/wiki/Video_Super_Resolution

    The feature uses the on-board Tensor Cores to upscale browser video content in real time. [ 4] The feature is currently only available on RTX 30 and 40 series gpus with support for 20 series gpus coming in the future. [ 5] The feature supports input resolutions from 360p to 1440p and a max output of 4K and comes without support for HDR content ...

  5. GeForce 30 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_30_series

    The GeForce 30 series is a suite of graphics processing units (GPUs) designed and marketed by Nvidia, succeeding the GeForce 20 series. The GeForce 30 series is based on the Ampere architecture, which features Nvidia's second-generation ray tracing (RT) cores and third-generation Tensor Cores. [ 3] Through Nvidia RTX, hardware -enabled real ...

  6. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    The idea behind ray casting, the predecessor to recursive ray tracing, is to trace rays from the eye, one per pixel, and find the closest object blocking the path of that ray. Think of an image as a screen-door, with each square in the screen being a pixel. This is then the object the eye sees through that pixel.

  7. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Physically based rendering ( PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the ...

  8. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    10.1 257.3 69 GeForce GTS 240 July 1, 2009 [53] G92a G92b TSMC 65 nm TSMC/UMC 55 nm 754 324 260 112:56:16 675 1620 2200 10.8 37.8 1024 70.4 GDDR3 256 10.0 362.9 120 OEM only GeForce GTS 250 2009 G92b TSMC/UMC 55 nm 260 128:64:16 702 1512 2000 11.2 44.9 512 1024 64.0 387 130 March 3, 2009 G92-428-B1 TSMC 65 nm TSMC/UMC 55 nm 738 1836 2000 2200 ...

  9. Turing (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Turing_(microarchitecture)

    Turing is the codename for a graphics processing unit (GPU) microarchitecture developed by Nvidia. It is named after the prominent mathematician and computer scientist Alan Turing. The architecture was first introduced in August 2018 at SIGGRAPH 2018 in the workstation-oriented Quadro RTX cards, [ 2] and one week later at Gamescom in consumer ...