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Powder wettability measurement with the Washburn method. In its most general form the Lucas Washburn equation describes the penetration length ( L {\displaystyle L} ) of a liquid into a capillary pore or tube with time t {\displaystyle t} as L = ( D t ) 1 2 {\displaystyle L=(Dt)^{\frac {1}{2}}} , where D {\displaystyle D} is a simplified ...
The primary difference between a computer algebra system and a traditional calculator is the ability to deal with equations symbolically rather than numerically. The precise uses and capabilities of these systems differ greatly from one system to another, yet their purpose remains the same: manipulation of symbolic equations .
Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011.
This method was used from the 1980s to the 1990s in BASIC programmable calculators and pocket computers. Texas Instruments would later implement the method in many of its graphing calculators, including the TI-83 and TI-84 Plus series. Most computer algebra systems (CASes) also use this as the default input method.
Many mathematical problems have been stated but not yet solved. These problems come from many areas of mathematics, such as theoretical physics, computer science, algebra, analysis, combinatorics, algebraic, differential, discrete and Euclidean geometries, graph theory, group theory, model theory, number theory, set theory, Ramsey theory, dynamical systems, and partial differential equations.
Casio fx-77, a solar-powered digital calculator from the 1980s using a single-line LCD. A scientific calculator is an electronic calculator, either desktop or handheld, designed to perform calculations using basic (addition, subtraction, multiplication, division) and advanced (trigonometric, hyperbolic, etc.) mathematical operations and functions.
An example of using Newton–Raphson method to solve numerically the equation f(x) = 0. In mathematics, to solve an equation is to find its solutions, which are the values (numbers, functions, sets, etc.) that fulfill the condition stated by the equation, consisting generally of two expressions related by an equals sign.
The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations.