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The team had a rough outline by mid-year, and by late 2012, rough scripts of the game had been completed. Houser performed read-throughs of the script on video conference calls with animation, art design, and gameplay directors from all of Rockstar's worldwide offices. [4]
The actors sometimes improvised some additional lines, but mostly remained faithful to the script. [45] The team decided the player would control one character in Red Dead Redemption 2 , as opposed to the three protagonists in Rockstar's previous title Grand Theft Auto V (2013), to follow the character more personally and understand how the ...
The game's world was a critical element of development for the team, who sought a sense of scale, immersion, and discovery for the player. Dan Houser, Michael Unsworth, and Christian Cantamessa wrote Red Dead Redemption ' s 1,500-page script in two years.
The secretive nature of Rockstar's development meant that Edge and the actors were unsure about the future of the characters during production; [4] the writers continued to work on the script while the actors shot their scenes in segments. [3] Rockstar wanted a diverse cast of characters within the Van der Linde gang.
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The first act is usually used for exposition, to establish the main characters, their relationships, and the world they live in.Later in the first act, a dynamic, on-screen incident occurs, known as the inciting incident, or catalyst, that confronts the main character (the protagonist), and whose attempts to deal with this incident lead to a second and more dramatic situation, known as the ...
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