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A gaming computer, also known as a gaming PC, is a specialized personal computer designed for playing PC games at high standards. They typically differ from mainstream personal computers by using high-performance graphics cards , a high core-count CPU with higher raw performance and higher-performance RAM .
The purpose of overclocking is to increase the operating speed of a given component. [3] Normally, on modern systems, the target of overclocking is increasing the performance of a major chip or subsystem, such as the main processor or graphics controller, but other components, such as system memory or system buses (generally on the motherboard), are commonly involved.
For example, building the CPU out of better, faster transistors. However, sometimes pushing one type of performance to an extreme leads to a CPU with worse overall performance, because other important aspects were sacrificed to get one impressive-looking number, for example, the chip's clock rate (see the megahertz myth).
The terms Hor+, static (previously anamorphic), pixel-based, Vert-and stretch are widely used in gaming discussions to describe how different video games change field of view dependent on the aspect ratio of the rendering resolution. The terms were originally coined by members of the Widescreen Gaming Forum. [6]
Components of a GPU. A graphics processing unit (GPU) is a specialized electronic circuit initially designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles.
A BFG Physx card. PhysX is an open-source [1] realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite.. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU (expansion cards designed by Ageia).
The CPU tests in 3DMark06 are different from those found in previous 3DMark versions - instead of using software vertex shading to provide the CPU workload, path-finding, physics and engine routines are used instead, across multiple threads. The free version only shows the part 1, "Return to Proxycon", of the demo. [16] January 18, 2006 Windows XP
ACPI 1.0 (1996) defines a way for a CPU to go to idle "C states", but defines no frequency-scaling system. ACPI 2.0 (2000) introduces a system of P states (power-performance states) that a processor can use to communicate its possible frequency–power settings to the OS. The operating system then sets the speed as needed by switching between ...