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The Vault was founded by Paweł Dembowski [2] and launched on February 7, 2005, initially hosted by Fallout fansite Duck and Cover, [2] as a general source of information about the Fallout universe, initially focusing mostly on information about the Fallout world, as depicted in Fallout and Fallout 2.
Fallout 4 is the first game in the series to feature a fully-voiced protagonist. Fallout 4 received positive reviews from critics, with many praising the world depth, player freedom, overall amount of content, crafting, story, characters, and soundtrack. Criticism was mainly directed at the game's simplified role-playing elements compared to ...
Fallout is a media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, [1] [2] at Interplay Entertainment.The series is set during the first half of the 3rd millennium, and its atompunk retrofuturistic setting and artwork are influenced by the post-war culture of the 1950s United States, with its combination of hope for the promises of technology ...
Fallout 4: Far Harbor is an expansion pack for the 2015 video game Fallout 4, developed by Bethesda Game Studios and published by Bethesda Softworks. Far Harbor was released on May 19, 2016 for PlayStation 4 , Windows , and Xbox One as downloadable content (DLC).
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The Vault-Tec Headquarters is a landmark featured in Fallout 3, which takes place in Washington, D.C., and the Vault-Tec Regional HQ, [13] Vault-Tec's headquarters in Boston, [39] is a landmark in Fallout 4. [13] Additionally, "Among the Stars" is a Vault-Tec amusement park attraction in the Fallout 4: Nuka-World expansion pack.
There are six pieces of downloadable content (DLC) for Bethesda Game Studios ' action role-playing video game Fallout 4.Released once a month from March to August 2016, each expansion pack adds a variety of different content, with Far Harbor being the largest in terms of additional gameplay and Nuka-World being the largest in terms of file size.
Cain had mixed reactions to Fallout 3, praising Bethesda's understanding of Fallout lore as well as the adaptation of "S. P. E. C. I. A. L." system into a FPS-RPG, but criticized the humor and recycling of too many story elements from the earlier Fallout games. [9]