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Critical Mass (known as Power! in North America) is a video game developed by Simon Francis and published in 1985 by Durell Software for the Amstrad CPC, Commodore 64, and ZX Spectrum. Plot [ edit ]
Critical Mass: America's Race to Build the Atomic Bomb is a 1996 multimedia presentation originally published by Corbis. ... The game was announced in December 1995. [5]
The critical mass for lower-grade uranium depends strongly on the grade: with 45% 235 U, the bare-sphere critical mass is around 185 kilograms (408 lb); with 19.75% 235 U it is over 780 kilograms (1,720 lb); and with 15% 235 U, it is well over 1,350 kilograms (2,980 lb). In all of these cases, the use of a neutron reflector like beryllium can ...
Duke Nukem: Critical Mass, a shooter game developed by Frontline Studios; Critical Mass (1985 video game) or Power!, a computer game by Durell Software; Critical Mass (1982 video game), an adventure game by Sirius Software; Critical Mass, a set of collectible miniature game figures by HeroClix
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Duke Nukem: Critical Mass is largely a run and gun shooter game, however, several different game modes are available throughout the game. There are first-person shooting sequences when the player picks up a sniper rifle, and several third-person and top-down shooting elements.
This is a list of media related to the Duke Nukem series of video games. Duke Nukem was originally created by Apogee Software. This list contains all officially released, scheduled, and canceled Duke Nukem media, as well as some fan-made games.
It was lambasted by critics upon release critical of the poor conversion from the arcade title. [9] [8] [10] Later retrospectives considered it one of the worst products from this period of video games. Next Generation called it the "worst coin-op conversion of all time" in 1998 and attributed the mass dissatisfaction to its poor quality. [8]
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