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  2. CORDIC - Wikipedia

    en.wikipedia.org/wiki/CORDIC

    CORDIC (coordinate rotation digital computer), Volder's algorithm, Digit-by-digit method, Circular CORDIC (Jack E. Volder), [1] [2] Linear CORDIC, Hyperbolic CORDIC (John Stephen Walther), [3] [4] and Generalized Hyperbolic CORDIC (GH CORDIC) (Yuanyong Luo et al.), [5] [6] is a simple and efficient algorithm to calculate trigonometric functions, hyperbolic functions, square roots ...

  3. List of common coordinate transformations - Wikipedia

    en.wikipedia.org/wiki/List_of_common_coordinate...

    Let (x, y, z) be the standard Cartesian coordinates, and (ρ, θ, φ) the spherical coordinates, with θ the angle measured away from the +Z axis (as , see conventions in spherical coordinates). As φ has a range of 360° the same considerations as in polar (2 dimensional) coordinates apply whenever an arctangent of it is taken. θ has a range ...

  4. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    A point P has coordinates (x, y) with respect to the original system and coordinates (x′, y′) with respect to the new system. [1] In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly.

  5. Gauss circle problem - Wikipedia

    en.wikipedia.org/wiki/Gauss_circle_problem

    This problem is known as the primitive circle problem, as it involves searching for primitive solutions to the original circle problem. [9] It can be intuitively understood as the question of how many trees within a distance of r are visible in the Euclid's orchard , standing in the origin.

  6. NumPy - Wikipedia

    en.wikipedia.org/wiki/NumPy

    NumPy (pronounced / ˈ n ʌ m p aɪ / NUM-py) is a library for the Python programming language, adding support for large, multi-dimensional arrays and matrices, along with a large collection of high-level mathematical functions to operate on these arrays. [3]

  7. Z-order curve - Wikipedia

    en.wikipedia.org/wiki/Z-order_curve

    The Z-ordering can be used to efficiently build a quadtree (2D) or octree (3D) for a set of points. [4] [5] The basic idea is to sort the input set according to Z-order.Once sorted, the points can either be stored in a binary search tree and used directly, which is called a linear quadtree, [6] or they can be used to build a pointer based quadtree.

  8. Minkowski addition - Wikipedia

    en.wikipedia.org/wiki/Minkowski_addition

    The red figure is the Minkowski sum of blue and green figures. In geometry, the Minkowski sum of two sets of position vectors A and B in Euclidean space is formed by adding each vector in A to each vector in B:

  9. Line coordinates - Wikipedia

    en.wikipedia.org/wiki/Line_coordinates

    A linear equation in line coordinates has the form al + bm + c = 0, where a, b and c are constants. Suppose (l, m) is a line that satisfies this equation.If c is not 0 then lx + my + 1 = 0, where x = a/c and y = b/c, so every line satisfying the original equation passes through the point (x, y).