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  2. Skewb - Wikipedia

    en.wikipedia.org/wiki/Skewb

    The Skewb (/ ˈ s k juː b /) is a combination puzzle and a mechanical puzzle similar to the Rubik's Cube. It was invented by Tony Durham and marketed by Uwe Mèffert . [ 1 ] Although it is cubical, it differs from the typical cubes ' construction; its axes of rotation pass through the corners of the cube, rather than the centers of the faces.

  3. Speedcubing - Wikipedia

    en.wikipedia.org/wiki/Speedcubing

    The CFOP method can be used as a less advanced method by dividing the steps into more steps, reducing the number of algorithms that need to be learned but sacrificing time. It is usually known as the beginner method or layer by layer (LBL). Most people start learning CFOP with 4LLL (Four-Look Last Layer), which is the less advanced, slower, and ...

  4. Helicopter Cube - Wikipedia

    en.wikipedia.org/wiki/Helicopter_Cube

    At first glance, the Helicopter Cube may seem like a combination of the 2x2x2 and the Skewb, but it actually cuts differently, and twists around cube edges rather than cube faces. The purpose of the puzzle is to scramble the colors, and then restore them back to their original state of a single color per face.

  5. Skewb Ultimate - Wikipedia

    en.wikipedia.org/wiki/Skewb_Ultimate

    The Skewb Ultimate, originally marketed as the Pyraminx Ball, is a twelve-sided puzzle derivation of the Skewb, produced by German toy-maker Uwe Mèffert. Most versions of this puzzle are sold with six different colors of stickers attached, with opposite sides of the puzzle having the same color; however, some early versions of the puzzle have ...

  6. Skewb Diamond - Wikipedia

    en.wikipedia.org/wiki/Skewb_Diamond

    The Skewb Diamond has 6 octahedral corner pieces and 8 triangular face centers. All pieces can move relative to each other. It is a deep-cut puzzle; its planes of rotation bisect it. It is very closely related to the Skewb, [1] and shares the same piece count and mechanism. However, the triangular "corners" present on the Skewb have no visible ...

  7. God's algorithm - Wikipedia

    en.wikipedia.org/wiki/God's_algorithm

    God's algorithm is a notion originating in discussions of ways to solve the Rubik's Cube puzzle, [1] but which can also be applied to other combinatorial puzzles and mathematical games. [2]

  8. Gear Cube - Wikipedia

    en.wikipedia.org/wiki/Gear_Cube

    The Gear Cube is a 3-D combination puzzle designed and created by Dutch puzzle maker Oskar van Deventer based on an idea by Bram Cohen. [1] It was initially produced by Shapeways in 2009 and known as "Caution Cube" due to the likelihood of getting one's fingers stuck between the gears while speedcubing. [2]

  9. Uwe Mèffert - Wikipedia

    en.wikipedia.org/wiki/Uwe_Mèffert

    In the early 1970s, Mèffert was interested in whether pyramids, cubes and other shapes might influence one's health and bio-energy flows. [2] Mèffert constructed balsa wood polyhedra and found the gentle stroking of the apexes of the various shapes had a gentle massaging and stimulating influence and instilled a sense of peace, relaxation, and calm. [1]