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  2. Reflection (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(mathematics)

    A reflection through an axis. In mathematics, a reflection (also spelled reflexion) [1] is a mapping from a Euclidean space to itself that is an isometry with a hyperplane as the set of fixed points; this set is called the axis (in dimension 2) or plane (in dimension 3) of reflection. The image of a figure by a reflection is its mirror image in ...

  3. Rotations and reflections in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotations_and_reflections...

    An xy-Cartesian coordinate system rotated through an angle to an x′y′-Cartesian coordinate system In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and ...

  4. Euclidean plane isometry - Wikipedia

    en.wikipedia.org/wiki/Euclidean_plane_isometry

    , = [⁡ ⁡ ⁡ ⁡] []. which is a reflection in the x-axis followed by a rotation by an angle θ, or equivalently, a reflection in a line making an angle of θ/2 with the x-axis. Reflection in a parallel line corresponds to adding a vector perpendicular to it.

  5. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    Likewise, (x, −y) are the coordinates of its reflection across the first coordinate axis (the x-axis). In more generality, reflection across a line through the origin making an angle with the x-axis, is equivalent to replacing every point with coordinates (x, y) by the point with coordinates (x′,y′), where

  6. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    If we condense the skew entries into a vector, (x,y,z), then we produce a 90° rotation around the x-axis for (1, 0, 0), around the y-axis for (0, 1, 0), and around the z-axis for (0, 0, 1). The 180° rotations are just out of reach; for, in the limit as x → ∞ , ( x , 0, 0) does approach a 180° rotation around the x axis, and similarly for ...

  7. Point reflection - Wikipedia

    en.wikipedia.org/wiki/Point_reflection

    In Euclidean geometry, the inversion of a point X with respect to a point P is a point X* such that P is the midpoint of the line segment with endpoints X and X*. In other words, the vector from X to P is the same as the vector from P to X*. The formula for the inversion in P is x* = 2p − x. where p, x and x* are the position vectors of P, X ...

  8. Fresnel equations - Wikipedia

    en.wikipedia.org/wiki/Fresnel_equations

    In Cartesian coordinates (x, y, z), let the region y < 0 have refractive index n 1, intrinsic admittance Y 1, etc., and let the region y > 0 have refractive index n 2, intrinsic admittance Y 2, etc. Then the xz plane is the interface, and the y axis is normal to the interface (see diagram).

  9. 3D rotation group - Wikipedia

    en.wikipedia.org/wiki/3D_rotation_group

    For example, a quarter turn around the positive x-axis followed by a quarter turn around the positive y-axis is a different rotation than the one obtained by first rotating around y and then x. The orthogonal group, consisting of all proper and improper rotations, is generated by reflections.