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City design for the game was based on real-life architecture using industrial buildings, inner-city districts and railway stations as models, although the game does not contain an entire real city. The development team sourced several thousand photos, texture DVDs as well as researching books and videos to obtain a "real" look for the cities.
Game Stock Car Reiza Studios NC Games WIN 2011-07-20 Game Stock Car 2012 Reiza Studios Reiza Studios WIN 2012-07-01 Game Stock Car 2013 Reiza Studios Reiza Studios WIN 2013-11-01 Garfield Kart: Artefacts Studio Anuman, Microïds: iOS, Droid, 3DS, Steam 2013-11-13 Garfield Kart: Furious Racing: Artefacts Studio Microids: WIN, MAC, PS4, XBO, NS ...
[citation needed] For most mech games, they are played in either first-person or third-person view style. Other games are based on popular Anime television shows such as the various Gundam series, Robotech, and Evangelion. Also, games with a mech theme are featured in RPG games such as Xenosaga and the Front Mission series.
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Alarm für Cobra 11: Highway Nights (also known as Crash Time III) is a racing video game developed by Synetic Games and published by RTL Playtainment. It is the third game adapted from the Alarm für Cobra 11 – Die Autobahnpolizei television series. The game was launched on 27 November 2009 for Xbox 360 and PC.
Rigs of Rods (RoR) is a free and open source [1] vehicle-simulation game which uses soft-body physics to simulate the motion destruction and deformation of vehicles. The game uses a soft-body physics engine to simulate a network of interconnected nodes (forming the chassis and the wheels) and gives the ability to simulate deformable objects.
The first 3D game in the series was released for the Nintendo 3DS in Japan on January 19, 2012. It was developed by Rocket Company. The game was released as Crash City Mayhem in Europe by British video game publisher, Ghostlight and in North America by American video game publisher, Majesco Entertainment.
Typically, a game is over after a few turns, which represents a combat of a few seconds, but because every action in the game must be resolved a typical game takes a few hours to play. While the core of the original Car Wars was a boardgame, the supplements allowed it to be extended into a larger game with light role-playing elements. [ 3 ]
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