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  2. Long short-term memory - Wikipedia

    en.wikipedia.org/wiki/Long_short-term_memory

    In theory, classic RNNs can keep track of arbitrary long-term dependencies in the input sequences. The problem with classic RNNs is computational (or practical) in nature: when training a classic RNN using back-propagation, the long-term gradients which are back-propagated can "vanish", meaning they can tend to zero due to very small numbers creeping into the computations, causing the model to ...

  3. Connectionist temporal classification - Wikipedia

    en.wikipedia.org/wiki/Connectionist_temporal...

    Connectionist temporal classification (CTC) is a type of neural network output and associated scoring function, for training recurrent neural networks (RNNs) such as LSTM networks to tackle sequence problems where the timing is variable.

  4. ELMo - Wikipedia

    en.wikipedia.org/wiki/ELMo

    The first forward LSTM would process "bank" in the context of "She went to the", which would allow it to represent the word to be a location that the subject is going towards. The first backward LSTM would process "bank" in the context of "to withdraw money", which would allow it to disambiguate the word as referring to a financial institution.

  5. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    The 2014 research paper on "Variational Recurrent Auto-Encoders" attempted to generate music based on songs from 8 different video games. This project is one of the few conducted purely on video game music. The neural network in the project was able to generate data that was very similar to the data of the games it trained off of. [35]

  6. OpenAI Five - Wikipedia

    en.wikipedia.org/wiki/OpenAI_Five

    OpenAI Five is a computer program by OpenAI that plays the five-on-five video game Dota 2. Its first public appearance occurred in 2017, where it was demonstrated in a live one-on-one game against the professional player Dendi, who lost to it. The following year, the system had advanced to the point of performing as a full team of five, and ...

  7. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

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  9. Deep learning super sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    Nvidia advertised DLSS as a key feature of the GeForce 20 series cards when they launched in September 2018. [4] At that time, the results were limited to a few video games, namely Battlefield V, [5] or Metro Exodus, because the algorithm had to be trained specifically on each game on which it was applied and the results were usually not as good as simple resolution upscaling.