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Ultimate Werewolf is a card game designed by Ted Alspach and published by Bézier Games. [2] It is based on the social deduction game, Werewolf, which is Andrew Plotkin's reinvention of Dimitry Davidoff's 1987 game, Mafia. [3] [4] The Werewolf game appeared in many forms before Bézier Games published Ultimate Werewolf in 2008. [2] [1]
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Rage is an out-of-print collectible card game originally published by White Wolf in May 1995 based on the role-playing game Werewolf: The Apocalypse. [1] The game is based around packs of werewolves battling each other and various evil monsters while trying to save the world.
By the mid 1990s a version of the game became a Latvian television series with a parliamentary setting, and played by Latvian celebrities. [5] Andrew Plotkin gave the rules a werewolf theme in 1997, [6] arguing that the mafia had less cultural resonance, and that the werewolf concept fit the idea of a hidden enemy who looked normal during the ...
Herb Petro reviewed River Running in White Wolf #34 (Jan./Feb., 1993), rating it a 4 out of 5 and stated that "I was impressed that each adventure had extra play aids for instance, magic spell variations in the werewolf adventure, or charts explaining how many Orcs are drunk depending on when the PCs attack in another adventure."
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If the villagers don't guess the word in time, they can still win by identifying the werewolf. [ 4 ] [ clarification needed ] To help the villagers out, one player is the Seer, who knows the word but must not to be too obvious when helping them figure it out; if the word is guessed, the werewolf can pull out a win by identifying the Seer.
These books are available only as Print on Demand or limited-run deluxe editions, therefore they lack ISBN. During GenCon 2012 it was announced that Onyx Path Publishing has the license to publish table-top RPG material for all classic World of Darkness lines.