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Civilization is a series of turn-based strategy video games, first released in 1991. [1] Sid Meier developed the first game in the series and has had creative input for most of the rest, [2] and his name is usually included in the formal title of these games, such as Sid Meier's Civilization VI.
Three of the games were part of the company's flagship Civilization series of 4X games, which was originally begun by Meier at MicroProse. In November 2004, Take-Two Interactive purchased the publishing rights to the series from then-rights holder Infogrames , [ 5 ] and a year later in November 2005, after the release of Civilization IV ...
Civilization VII, as a 4X game, has the player oversee the growth of a human civilization from early settlements to an advanced culture. The player uses various units, representing military and civilian units, to explore the map, grow their civilization through additional cities, culture, and technology, gather resources of the geography around their settlements, and defeat threats from ...
To balance the game toward Cultural victories, a new Civics tree is introduced. The Civics tree has transferred cultural improvements that were previously part of the Technology tree in earlier Civilization games into a separate mechanic. Culture gained from cities is used to build on the Civics tree in the same manner Science from cities ...
Before the game begins, the player chooses which historical or current civilization to play. In contrast to later games in the Civilization series, this is largely a cosmetic choice, affecting titles, city names, musical heralds, and color. The choice does affect their starting position on the "Play on Earth" map, and thus different resources ...
A Game of the Year edition was released on September 27, 2011. It includes all four of the "Cradle of Civilization" map packs, as well as some of the new civilizations (Babylon, Spain, Inca, and Polynesia), their respective scenarios, and the official digital soundtrack.
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