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  2. Darwinia (video game) - Wikipedia

    en.wikipedia.org/wiki/Darwinia_(video_game)

    Darwinia is a 2005 real-time tactics and real-time strategy video game for Microsoft Windows, Mac OS X and Linux.It is the second game developed by Introversion Software, and is set within a computer environment that simulates artificial intelligence.

  3. Future Crew - Wikipedia

    en.wikipedia.org/wiki/Future_Crew

    Slashdot voted the Future Crew demo Second Reality as one of the "Top 10 Hacks of All Time". [7] Tributes to Future Crew include a 3D graphics benchmark called Final Reality by Remedy Entertainment (shown at Assembly 1997), and a remake of Second Reality for the Commodore 64 by Smash Designs called Second Reality 64 (released at The Party 1997).

  4. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  5. List of commercial video games released as freeware

    en.wikipedia.org/wiki/List_of_commercial_video...

    The ROMs of the game and its sequel were formerly offered by the owner Randel Reiss for free download. In 2021, however, the rights to both games were purchased by Piko Interactive, leding the download links for the ROMs to disappear from Technopop's website [121], but they are still available for free download on Zophar's Domain.

  6. Auro-3D - Wikipedia

    en.wikipedia.org/wiki/Auro-3D

    It is designed along three layers of sound (surround, height and overhead ceiling), building on the single horizontal layer used in the 5.1 or 7.1 sound format.Auro-3D creates a spatial sound field by adding a height layer around the audience on top of the traditional 2D surround sound system.

  7. 3D audio effect - Wikipedia

    en.wikipedia.org/wiki/3D_audio_effect

    3D Positional Audio effects emerged in the 1990s in PC and ame consoles. 3D audio techniques have also been incorporated in music and video-game style music video arts. True representation of the elevation level for 3D loudspeaker reproduction become possible by the Ambisonics and wave field synthesis (WFS) principle.

  8. Game demo - Wikipedia

    en.wikipedia.org/wiki/Game_demo

    An example of a game demo in disc format. The availability of demos varies between formats. Systems that use cartridges typically did not have demos available to them, unless they happen to be digital, due to the cost of duplication, whereas systems supporting more cheaply produced media, such as tapes, floppy disks, and later CD-ROM and DVD-ROM, do.

  9. Sound test - Wikipedia

    en.wikipedia.org/wiki/Sound_test

    A sound test is a function built into the options screen of many video games.This function was originally meant to test whether the game's music and sounds would function correctly (hence the name), as well as giving the player the ability to compare samples played in Monaural, Stereophonic and later Surround sound.

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