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  2. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Several researchers consider gamification closely related to earlier work on adapting game-design elements and techniques to non-game contexts. Deterding et al. [ 2 ] survey research in human–computer interaction that uses game-derived elements for motivation and interface design, and Nelson [ 136 ] argues for a connection to both the Soviet ...

  3. Fictitious play - Wikipedia

    en.wikipedia.org/wiki/Fictitious_play

    The game is a potential game (Monderer and Shapley 1996-a,1996-b) The game has generic payoffs and is 2 × N (Berger 2005) Fictitious play does not always converge, however. Shapley (1964) proved that in the game pictured here (a nonzero-sum version of Rock, Paper, Scissors), if the players start by choosing (a, B), the play will cycle ...

  4. Alternate reality game - Wikipedia

    en.wikipedia.org/wiki/Alternate_reality_game

    Overall, academics have been intrigued by ARGs' potential for effective organizing. Across the board, a diverse range of organizations, such as businesses, nonprofits, government agencies, and schools "can learn from the best practices and lessons of ARGs to similarly take advantage of new media and collective problem–solving". [4]

  5. Surviving A Competitive Workplace: Lessons Learned From ... - AOL

    www.aol.com/.../workplace-lessons-the-hunger-games

    By Debra Auerbach, The Work Buzz If you're a big "The Hunger Games" fan like I am, you were probably crazy excited to watch the movie's first trailer, which debuted last Monday. For those of you ...

  6. Digital Games Research Association - Wikipedia

    en.wikipedia.org/wiki/Digital_Games_Research...

    In 2013 DiGRA launched the journal Transactions of Digital Games Research Association (ToDiGRA). The journal is refereed, open access, and dedicated to furthering the aims of the organization by disseminating "the wide variety of research within the game studies community combining, for example, humane science with sociology, technology with design, and empirics with theory". [5]

  7. Comparison of research networking tools and research ...

    en.wikipedia.org/wiki/Comparison_of_research...

    RN tools and research profiling systems can help researchers gain recognition. Active promotion of scholarship is an aspect of the publication cycle. Commercial and non-profit services help researchers increase visibility and recognition. Digital researcher services enhance discoverability, shareability and citability of scholarship.

  8. Game studies - Wikipedia

    en.wikipedia.org/wiki/Game_studies

    It was not until Irving Finkel organized a colloquium in 1990 that grew into the International Board Game Studies Association, Gonzalo Frasca popularized the term "ludology" (from the Latin word for game, ludus) in 1999, [4] the publication of the first issues of academic journals like Board Game Studies in 1998 and Game Studies in 2001, and the creation of the Digital Games Research ...

  9. Team building - Wikipedia

    en.wikipedia.org/wiki/Team_building

    Some research indicates that team building is not as effective as it seems, and despite causing people to feel closer initially, that is often short-lived. This research indicates that starting with individual motivation is a better starting point than team building (focus on relationships and trust) when seeking to improve the level of quality ...