Search results
Results from the WOW.Com Content Network
The Button was an online meta-game and social experiment that featured an online button and 60-second countdown timer that would reset each time the button was pressed. The experiment was created by Josh Wardle , also known as powerlanguage .
In Sid & Marty Kroft's popular children's show H. R. Pufnstuf (1969) the game is mentioned by the mayor when looking for buttons as a form of payment. In a season 2 episode of Dexter's Laboratory, Dee Dee says "Button button, who's got the button?" before pressing a red button to take off in a hovercraft.
A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.
A round in the game consists of the device lighting up one or more buttons in a random order, after which the player must reproduce that order by pressing the buttons. As the game progresses, the number of buttons to be pressed increases. (This is only one of the games on the device; there are actually other games on the original.)
The Button is a British game show produced by Avalon Television. It aired on BBC One and features teams of families who participate in challenges at random intervals throughout the day for cash prizes. The families interact with "the button" who sets the challenges.
The game consists of a 5 by 5 grid of lights. When the game starts, a random number or a stored pattern of these lights is switched on. Pressing any of the lights will toggle it and the four adjacent lights. The goal of the puzzle is to switch all the lights off, preferably in as few button presses as possible. [1] [4]
Upgrade to a faster, more secure version of a supported browser. It's free and it only takes a few moments:
The prompt "Press F to Pay Respects" appears in Call of Duty: Advanced Warfare during a scene where the player character mourns the death of his comrade, who was killed saving his life in battle. When the player presses the key, the character steps forward and places his right hand on his comrade's coffin for several seconds, then turns around ...