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Writers use scare quotes for a variety of reasons. They can imply doubt or ambiguity in words or ideas within the marks, [18] or even outright contempt. [19] They can indicate that a writer is purposely misusing a word or phrase [20] or that the writer is unpersuaded by the text in quotes, [21] and they can help the writer deny responsibility for the quote. [19]
The Centers for Disease Control and Prevention found that between Feb. 21 and March 20, 2021—during the height of the COVID-19 pandemic—suspected suicide attempts resulting in an emergency ...
A scare-line, scare-head, or scare headline is a word or phrase that is presented (often as a quotation and as a headline or other emphasized text, such as a pull quote) to scare the reader, [1] as part of a smear campaign against an opposing political candidate, [2] or to cause an estrangement or cause something to seem unfamiliar in a supernatural way. [3]
COVID-19 was confirmed in South Korea on 20 January 2020. Military bases were quarantined after tests showed three infected soldiers. [308] South Korea introduced what was then considered the world's largest and best-organised screening programme, isolating infected people, and tracing and quarantining contacts. [309]
In an interview with the New York Times published Oct. 5, the 84-year-old revealed that he almost died when he contracted COVID-19 in 2020. The topic came up when Pacino was asked how the aging ...
Jamie Foxx is on the mend after his health scare earlier this year, and he’s grateful for his recovery. “You’re lookin at a man who is thankful. Finally startin to feel like myself,” Foxx ...
Air quotes, also called finger quotes, are virtual quotation marks formed in the air with one's fingers when speaking. The gesture is typically done with both hands held shoulder-width apart and at the eye or shoulders level of the speaker, with the index and middle fingers on each hand flexing at the beginning and end of the phrase being ...
People do not want to feel like they are missing out of being part of the belonging group with respect to video games, which causes a video game addiction. [14] When people align their social identities with the video game they are playing, they fear that not playing enough will outcast them from the group they are playing with, leading to the ...