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Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading".
Raster graphic image. In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes).
In geometry, a heptagon or septagon is a seven-sided polygon or 7-gon.. The heptagon is sometimes referred to as the septagon, using "sept-" (an elision of septua-, a Latin-derived numerical prefix, rather than hepta-, a Greek-derived numerical prefix; both are cognate) together with the Greek suffix "-agon" meaning angle.
Polygons are used in computer graphics to compose images that are three-dimensional in appearance. [1] Polygons are built up of vertices, and are typically used as triangles.. A model's polygons can be rendered and seen simply in a wire frame model, where the outlines of the polygons are seen, as opposed to having them be shaded.
Example of a low poly triangle mesh representing a dolphin. In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edge s and face s that defines the shape of a polyhedral object's surface.
Polygon mesh representing a dolphin, considered to be a low poly model by modern standards Low Poly Art, depicting a Kingfisher. Low poly is a polygon mesh in 3D computer graphics that has a relatively small number of polygons.
A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.
Anything following a hash character (#) is a comment. # this is a comment An OBJ file may contain vertex data, free-form curve/surface attributes, elements, free-form curve/surface body statements, connectivity between free-form surfaces, grouping and display/render attribute information.