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Soon after the PSP was released, hackers began to discover exploits in the PSP that could be used to run unsigned code on the device. Sony released version 1.51 of the PSP firmware in May 2005 to plug the holes that hackers were using to gain access to the device. [8] On 15 June 2005 the hackers distributed the cracked code of the PSP on the ...
Media Manager for PSP was typically not included with the purchase of a PlayStation Portable and had to be purchased separately for a small fee, however from version 3.x onwards basic" version of the software was made available for free in most countries via their respective PlayStation Web site; users of the "basic" version were able to ...
The ability to download and play these titles has varied among titles between the platforms of PSP, PlayStation Vita (PSV), PlayStation TV (PSTV), PlayStation 4 (PS4), and PlayStation 5 (PS5). Titles released on the latter two are the original games software emulated. If a downloadable PSP game has been purchased for a device released prior to ...
The Steam Workshop is a service that allows users to share user-made content and modifications for video games available on Steam. New levels, art assets, gameplay modifications, or other content may be published to or installed from the Workshop depending on the title.
Remote Play is a native functionality of Sony video game consoles that allow the PlayStation 3, PlayStation 4 and PlayStation 5 to wirelessly transmit video and audio output to a receiving device, which would also control the console.
Custom firmware, also known as aftermarket firmware, is an unofficial new or modified version of firmware created by third parties on devices such as video game consoles, mobile phones, and various embedded device types to provide new features or to unlock hidden functionality. In the video game console community, the term is often written as ...
Regional lockouts in video games have been achieved by several methods, such as hardware/software authentication, slot pin-out change, differences in cartridge cases, IP blocking and online software patching. Most console video games have region encoding. The main regions are: Japan and Asia ; Americas (NTSC-U)
428: Shibuya Scramble [a] is a visual novel adventure video game produced by Koichi Nakamura with Jiro Ishii serving as executive producer, developed by Nakamura's company Chunsoft, and initially published by Sega, originally in Japan for the Wii on December 4, 2008.