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First Logitech mouse to feature a free-spinning alloy scroll wheel. [12] VX Nano 2007: 7: Free Spinning (toggled by mechanical switch) IR Laser: 800: QUAD/eQUAD 2.4 GHz:
In 2000, Logitech introduced a "tactile mouse" known as the "iFeel Mouse" developed by Immersion Corporation that contained a small actuator to enable the mouse to generate simulated physical sensations. [72] [73] Such a mouse can augment user-interfaces with haptic feedback, such as giving feedback when crossing a window boundary.
Most GUI environments neglect Scroll Lock, which means scrolling must be accomplished with a mouse, using means such as scrollbars or scroll wheels, or an "autoscroll" feature activated by the middle mouse button (which may be part of the scroll wheel). In some instances, Ctrl+ ⇧ Shift in conjunction with the arrow keys can enable scrolling.
Logitech International S.A. (/ ˈ l ɒ dʒ ɪ t ɛ k / LOJ-i-tek) is a Swiss multinational manufacturer of computer peripherals and software.Headquartered in Lausanne, Switzerland, and San Jose, California, [2] the company has offices throughout Europe, Asia, Oceania, and the Americas, and is one of the world's leading manufacturers of input and interface devices for personal computers (PCs ...
Logitech Unifying receiver (older) Logitech Unifying receiver (newer) Unifying logo The Logitech Unifying Receiver is a small dedicated USB wireless receiver, based on the nRF24L-family of RF devices, [1] that allows up to six compatible Logitech human interface devices (such as mice, trackballs, touchpads, and keyboards; headphones are not compatible) to be linked to the same computer using 2 ...
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The scroll wheel on a mouse has been invented multiple times by different people unaware of the others' work. Other scrolling controls on a mouse, and the use of a wheel for scrolling both precede the combination of wheel and mouse. The earliest known example of the former is the Mighty Mouse prototype developed jointly by NTT, Japan and ETH Zürich, Switzer
In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.