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In the R300 drivers, released alongside the GTX 680, Nvidia introduced a new feature called Adaptive VSync. This feature is intended to combat the limitation of v-sync that, when the framerate drops below 60 FPS, there is stuttering as the v-sync rate is reduced to 30 FPS, then down to further factors of 60 if needed.
GeForce GTX 555 May 14, 2011 GF114 1950 332 736 1472 3828 6 288:48:24 17.6 35.3 1 91.9 128+64 [e] 847.9 Unknown 150 OEM GeForce GTX 560 SE February 20, 2012 [68] GF114-200-KB-A1 [f] Unknown GeForce GTX 560 May 17, 2011 GF114-325-A1 [f] 810 1620 4008 7 336:56:32 25.92 45.36 1 2 128.1 256 1088.6 Unknown $199 GeForce GTX 560 Ti January 25, 2011
Die shot of a GK110 A1 GPU, found inside GeForce GTX Titan cards. The goal of Nvidia's previous architecture was design focused on increasing performance on compute and tessellation. With the Kepler architecture, Nvidia targeted their focus on efficiency, programmability, and performance.
G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...
UnitedHealthcare CEO Brian Thompson’s alleged assassin Luigi Mangione was “irritated” before his public outburst because there was no lawyer to support him as law enforcement officials ...
Editor's note: Follow USA TODAY's Wednesday coverage of the Thanksgiving 2024 weather forecast and travel updates.. Heavy snow showers of 1 to 2 feet are expected to blanket in the Colorado ...
There's still time to pick up last-minute Christmas Day essentials you'll need, but consider this one of the very last days to do so. It's time to get a move on buying stocking stuffers and last ...
Painting of Blaise Pascal, eponym of architecture. Pascal is the codename for a GPU microarchitecture developed by Nvidia, as the successor to the Maxwell architecture. The architecture was first introduced in April 2016 with the release of the Tesla P100 (GP100) on April 5, 2016, and is primarily used in the GeForce 10 series, starting with the GeForce GTX 1080 and GTX 1070 (both using the ...