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320×240 (77k) 320 240 76,800 4:3 TV Computer Non-interlaced TV-as-monitor Various Apple, Atari, Commodore, Sinclair, Acorn, Tandy and other home and small-office computers introduced from 1977 through to the mid-1980s. They used televisions for display output and had a typical usable screen resolution from 102–320 pixels wide and usually 192 ...
Often the displays are in a "portrait" orientation (i.e., taller than they are wide, as opposed to "landscape") and are referred to as 240 × 320. [ 77 ] The name comes from having a q uarter of the 640 × 480 maximum resolution of the original IBM Video Graphics Array display technology, which became a de facto industry standard in the late 1980s.
This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g., red indicates a 4:3 ratio).
The following is a comparison of high-definition smartphone displays, containing information about their specific screen technology, resolution, size and pixel density.It is divided into three categories, containing smartphones with 720p, 1080p and 1440p displays.
Multiple photo shooting sizes and qualities: VGA (640 X 480), QVGA (320 X 240), QQVGA (160 X 120), Mobile (128 X 128). Integrated LED flash; Built in web browser; Multiple messaging capability: SMS, EMS, MMS; Configurable wallpapers and ringtones; Java for additional games and applications; Alarm clock; Calendar; Calculator
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320×180 57,600 16:9 222p 222p 400×222 88,800 16:9 Used in low-resolution Facebook widescreen videos. [citation needed] QVGA, NTSC square pixel 240p 320×240 76,800 4:3 Comparable to "low resolution" output of many popular home computers and games consoles, including VGA "Mode X".
Mode X is a 320 × 240 256-color graphics display mode of the VGA graphics hardware for IBM PC compatibles.It was first publicized by Michael Abrash in his July 1991 column in Dr. Dobb's Journal and then in chapters 47-49 of Abrash's Graphics Programming Black Book. [1]