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It has broken previous popularity records for gaming wikis on the weekend after the release of Fallout: New Vegas in October 2010, with daily page views topping at 8.8 million [3] (the previous record, 5 million, belonged to WoWWiki). [5] Within the first week of the game's release, the site had 2.5 million unique visitors. [6]
Fallout: New Vegas won the 2011 Golden Joystick Award for Role-Playing Game of the Year, [63] and the 2010 IGN award for Most Bang for Your Buck. [64] Fallout: New Vegas was also nominated for the Role-Playing/Massively Multiplayer Game of the Year award during the 14th Annual Interactive Achievement Awards, but lost to Mass Effect 2. [65]
The Fallout games use health points, but allow characters to inflict damage to different parts of the enemy's body, which affects gameplay. [12] [13] For example, if a leg is injured, the character can get a fracture, which will reduce their movement speed, [14] and if their arm is injured, the character can drop their weapon. [12]
Fallout is a media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, [1] [2] at Interplay Entertainment.The series is set during the first half of the 3rd millennium, and its atompunk retrofuturistic setting and artwork are influenced by the post-war culture of the 1950s United States, with its combination of hope for the promises of technology ...
Among the best-selling PC RPGs overall is the massively multiplayer online game World of Warcraft with 11.5 million subscribers as of May 2010. [197] Among single player PC RPGs, Diablo II has sold the largest amount, [ citation needed ] with the most recently cited number being over 4 million copies as of 2001. [ 198 ]
May 5, 2009 [193] Xbox 360 PlayStation 3 September 24, 2009 [194] Point Lookout: Windows June 23, 2009 [195] Xbox 360 PlayStation 3 October 8, 2009: Mothership Zeta: Windows August 3, 2009: Xbox 360 PlayStation 3 October 8, 2009: Dead Money: Fallout: New Vegas: Xbox 360 December 21, 2010: Obsidian Entertainment [196] Windows February 21, 2011 ...
Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
Chris Avellone is an American video game designer and comic book writer.He worked for Interplay and Obsidian Entertainment before becoming a freelance designer and writer. He is best known for his work on role-playing video games such as Planescape: Torment, Star Wars Knights of the Old Republic II: The Sith Lords and the Fallout series.