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Flowgorithm is a graphical authoring tool which allows users to write and execute programs using flowcharts. The approach is designed to emphasize the algorithm rather than the syntax of a specific programming language. [1] The flowchart can be converted to several major programming languages. Flowgorithm was created at Sacramento State ...
Many software packages exist that can create flowcharts automatically, either directly from a programming language source code, or from a flowchart description language. There are several applications and visual programming languages [23] that use flowcharts to represent and execute programs. Generally these are used as teaching tools for ...
The goal of the language is to make it easy to explore algorithms through a highly interactive environment. The overall language is very similar in syntax and structure to the BASIC programming language, but has a number of changes in order to make typing code easier. Most notable among these was the concept of "typing amplification", in which ...
RAPTOR allows users to write and execute programs using flowcharts. The simple language and graphical components of RAPTOR are designed to teach the major ideas of computer programming to students. It is typically used in academics to teach introductory programming concepts as well. [3]
Free and open-source software portal; GNU cflow is a flow graph generator that is part of the GNU Project. It reads a collection of C source files and generates a C flow graph of external references. It uses only sources and does not need to run the program.
The structured program theorem, also called the Böhm–Jacopini theorem, [1] [2] is a result in programming language theory. It states that a class of control-flow graphs (historically called flowcharts in this context) can compute any computable function if it combines subprograms in only three specific ways ( control structures ).
The process is similar to the edit and continue feature offered by some C++ compilers, but allows programs to replace arbitrary amounts of code (even up to entire object files), and does not interrupt the running game with the debugger. This feature was used to implement code and to enable level streaming in the Jak and Daxter games.
Flow chart language (FCL) is a simple imperative programming language designed for the purposes of explaining fundamental concepts of program analysis and specialization, in particular, partial evaluation. The language was first presented in 1989 by Carsten K. Gomard and Neil D. Jones. [1]