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Units sold Ref. PlayStation 2: Home Sony: 2000 160 million [1] Nintendo DS: Handheld Nintendo: 2004 154.02 million [20] Nintendo Switch # Hybrid Nintendo: 2017 146.04 million [20] [note 1] Game Boy & Game Boy Color: Handheld Nintendo: 1989, 1998 118.69 million [20] [note 2] PlayStation 4 # Home Sony: 2013 117.2 million [22] PlayStation: Home ...
The best-selling game on the Wii U is Mario Kart 8. First released in Japan on May 29, 2014, it went on to sell over 8.4 million units worldwide. There are a total of 20 Wii U games on this list which are confirmed to have sold or shipped at least one million units. Of these, 14 were developed by internal Nintendo development divisions.
In Japan, over 600,000 Wii U units were sold during December 2012. [190] Nearly 890,000 Wii U units were sold in the United States after 41 days on the market. [191] From the Wii U's launch till December 31, 2012, Nintendo reported that 3.06 million consoles and 11.69 million software units had been shipped worldwide. [173]
10 million [44] Wii U: Home Nintendo: 2012 5.3 million [45] Dreamcast: Home Sega: 1999 4.1 million PlayStation Vita: Handheld Sony: 2012 1.9 million PC Engine/TurboGrafx-16: Home NEC/Hudson Soft: 1989 2.5 million [46] Master System: Home Sega: 1986 2 million [47] Atari 7800: Home Atari: 1986 2 million [48] Sega CD Home Sega: 1992 1.5 million ...
In Japan, Mario Party 10 sold about 50,000 copies in its first week. [29] [30] As of September 30, 2022, the game has worldwide sales of 2.27 million copies and is the tenth-best-selling game on the Wii U. [31]
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The third-best-selling game is Wii Sports Resort, a sequel to Wii Sports, with sales of 33.14 million units. The console's top five is rounded out by New Super Mario Bros. Wii, which sold 30.32 million units and Wii Play, which sold just over 28 million units worldwide.
The Wii U substantially undersold Nintendo's projections, selling only 13.5 million units by its discontinuation in 2017, which drove Nintendo to release the Nintendo Switch by 2017, its design and marketing accounting for several of the faults of the Wii U while meeting a broad range of global demographics and possible gaming situations.