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Ballance is a 3D puzzle video game for Microsoft Windows. It was developed by German studio Cyparade, published by Atari Europe , and first released in Europe on 2 April 2004. The gameplay is similar to Marble Madness , in that the player controls a ball via mouse and keyboard, moving it along a course while trying not to fall off the screen.
Dragon Ball Xenoverse is the first game developed by Dimps to feature full 3D battles, similar to Spike's Budokai Tenkaichi and Raging Blast series. It was first announced as the Dragon Ball New Project, [12] until the actual title was revealed on June 10, 2014 during E3 2014. [5]
The game would reissued in Europe in 2002 and in North America in 2004. The game shares the distinction of being the first game in the series to be rendered in full 3D, and the last Dragon Ball game produced for the console. There would not be another new Dragon Ball game for consoles until the release of Dragon Ball Z: Budokai in 2002.
Clusterball began as a research and development experiment at Daydream Software. [3] Initially, it was spearheaded by company co-founder Jörgen Isaksson. [4] The project derived from Daydream's worry, according to the team's Nigel Papworth, that the production pipeline used by its titles Safecracker and Traitors Gate was "too costly and time consuming to be a viable long term solution" for ...
Full Tilt! Pinball, known as Pinball 95 in Europe, is a 1995 pinball video game developed by Cinematronics [3] and published by Maxis. [4] [5] It features pre-rendered 3D graphics and three tables: Space Cadet, Skulduggery, and Dragon's Keep.
Perplexus, originally released as Superplexus, is a 3-D ball-in-a-maze puzzle or labyrinth game enclosed in a transparent plastic sphere. By twisting and turning it, players try to maneuver a small steel ball through a complex maze along narrow plastic tracks. The maze has many steps (varying across puzzles).
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Originally called Crazy Ball, the game won "Best PC Game" during the 2005 Swedish Game Awards and was a finalist in the "Technical Excellence Class" during the 2006 Independent Games Festival. Crazy Ball was developed in five months. [2] The gameplay is similar to Atari's 2004 game Ballance, but features worlds instead of levels.