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Creation Engine: C++: 2011 ... Timelines: Assault on America: EPL: ... Based on Unreal Engine version 2/2.5 Vicarious Visions Alchemy: Lang 2002
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.
Unreal Engine 4 (UE4) is the fourth version of Unreal Engine developed by Epic Games. UE4 began development in 2003 and was released in March 2014, with the first game using UE4 being released in April 2014.
Unreal Revision Control: Unreal Revision Control, or URC- was implemented to support collaboration amongst teams. Teams are created through the 'Creator Portal' (a web portal for creators to manage projects). Members of a team are then able to upload snapshots of a project for other team members to sync with their client.
Epic games, founded by developer Tim Sweeney, debuted Unreal Engine in the year 1998. [11] Such was the popularity of Id Software's Doom and Quake games that, rather than work from scratch, other developers licensed the core portions of the software and designed their own graphics, characters, weapons and levels—the "game content" or "game ...
ARToolKit is an open-source computer tracking library for creation of strong augmented reality applications that overlay virtual imagery on the real world. Currently, it is maintained as an open-source project hosted on GitHub. [2]
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The Hammer Editor, the engine's official level editor, uses rendering and compiling tools included in the SDK to create maps using the binary space partitioning (BSP) method. Level geometry is created with 3D polygons called brushes ; each face can be assigned a texture which also defines the properties of the surface such as the sounds used ...