enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]

  3. List of monochrome and RGB color formats - Wikipedia

    en.wikipedia.org/wiki/List_of_monochrome_and_RGB...

    ColorCode 3-D, [21] [22] a anaglyph stereoscopic color scheme, uses the RG color space to simulate a broad spectrum of color in one eye, while the blue portion of the spectrum transmits a black-and-white (black-and-blue) image to the other eye to give depth perception.

  4. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    Practical Texture Atlases - A guide on using a texture atlas (and the pros and cons). A thousand ways to pack the bin - Review and benchmark of the different packing algorithms Sprite Sheets - Essential Facts Every Game Developer Should Know - Funny video explaining the benefits of using sprite sheets

  5. List of software palettes - Wikipedia

    en.wikipedia.org/wiki/List_of_software_palettes

    This is a list of software palettes used by computers. Systems that use a 4-bit or 8-bit pixel depth can display up to 16 or 256 colors simultaneously. Many personal computers in the early 1990s displayed at most 256 different colors, freely selected by software (either by the user or by a program) from their wider hardware's RGB color palette.

  6. RGBA color model - Wikipedia

    en.wikipedia.org/wiki/RGBA_color_model

    While it is sometimes described as a color space, it is actually a three-channel RGB color model supplemented with a fourth alpha channel. Alpha indicates how opaque each pixel is and allows an image to be combined over others using alpha compositing, with transparent areas and anti-aliasing of the edges of opaque regions. Each pixel is a 4D ...

  7. Four convicted in Spain over homophobic murder that sparked ...

    www.aol.com/news/four-convicted-spain-over...

    (Reuters) -Four men were convicted in Spain on Sunday in connection with the homophobic murder of a 24-year-old nursing assistant that sparked protests in cities across Spain and abroad.

  8. Anthony Edwards fined $35,000 by NBA for giving middle finger ...

    www.aol.com/sports/anthony-edwards-fined-35-000...

    Anthony Edwards let a fan in Sacramento know how he felt with an obscene gesture on Friday. That middle finger cost the Minnesota Timberwolves star $35,000. The NBA announced the fine on Sunday ...

  9. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    The most common color in a normal map. A normal pointing to top right corner of the texture (1,1,0) is mapped to (255,255,128). Hence the top-right corner of an object is usually light yellow. The brightest part of a color map. A normal pointing to right of the texture (1,0,0) is mapped to (255,128,128).