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Expedition to Undermountain is a generic setting adventure module for the Dungeons & Dragons (D&D) roleplaying game published by Wizards of the Coast in 2006. The book contains a 221-page adventure campaign setting designed for 1st- to 10th-level player characters using the D&D version 3.5 rule set.
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
D&D Beyond (DDB) is the official digital toolset and game companion for Dungeons & Dragons fifth edition. [1] [2] DDB hosts online versions of the official Dungeons & Dragons fifth edition books, including rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and digital character sheet, monster and spell listings that can be sorted and filtered ...
The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures.
Forgotten Realms Interactive Atlas (1999) — collection of editable maps of the Forgotten Realms world Toril (ISBN 0-7869-1451-3) Dungeons & Dragons Character Builder (2008) — 4th Edition Character Generator released as part of the Dungeons & Dragons Insider initiative. The free version only lets characters of level 3 or less be created.
Red Hand of Doom is a 128-page adventure module for the 3.5 version of Dungeons & Dragons (D&D). [2] It is designed as a generic D&D adventure that can be dropped into any campaign world, including a personal one.
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character . [ 1 ]
Core D&D game supplement, providing campaign rules and details for player characters in Eberron using 4th Edition Dungeons & Dragons. It provides rules for 3 player races – Changelings, Kalashtar and Warforged; and a new class – the artificer. The book is designed to be useful for using the game mechanics outside of the world of Eberron. [1 ...